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#1 |
Rear Admiral
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Sounds like some drama ensued over something. I honestly havent had a chance to look over their updated manual very closely, let alone look at their files.
But i can't help but be curious now, what exactly are the credits and who's work did they use? EDIT: Ahh, i see said the blind man. http://www.subsim.com/radioroom/show...t=94079&page=4 On a side note, Not that i particuarlly care one way or the other, but after the "what were you guys smoking" thread, ill find this highly amusing if the noise/wave factor settings in the sim.cfg are anywhere near what i had ultimatly recommended. Meh, even if they are, im just gonna shut up about it and let sleeping dogs lay, there just numbers in a cfg file. It's like a "what do you want? a medal or a chest to pin it on?" type of thing to me. Last edited by Ducimus; 06-06-06 at 09:53 PM. |
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#2 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
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let me take the liberty to quote observer from the thread entitled "ai detection..."
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#3 |
Rear Admiral
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I have no chest big enough to pin a medal on, so the medal itself wouldn't do me much good.
![]() Seriously though, im curious as to what numbers their using in their sim.cfg file they aren't 1 noise factor and 0.5 wave factor. Im sure they fine tuned it even farther and found a really good happy combination. Right now i think im using 0.40 noise factor and 0.75 wave factor (+ or - 0.5 points), so if they found something better id be intrested in seeing what it was. |
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#4 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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To be exact:
[Hydrophone] Detection time=0.75 ;[s] Sensitivity=0.04 ;(0..1) Height factor=0 ;[m] Waves factor=1.0 ;[>=0] Speed factor=18 ;[kt] Noise factor=0.25 ;[>=0] but this is also used in conjunction with the changes to the AI_Sensors.dat. |
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#5 | |
Rear Admiral
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WOW. If this was on the stock AI_sensor.dat, they'ed be able to hear a puckerfish pass gas at 8000 meters on a clear day ![]() |
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#6 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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And here's the changes to the sonar: [Sonar] Detection time=5 ;[s] Sensitivity=0.04 ;(0..1) Waves factor=0.6 ;[>=0] Speed factor=20 ;[kt] Enemy surface factor=200 ;[m2] Lose time=30 ;[s] Again, the changes to the AI_sensor.dat are equally critical for proper behavior. In both cases, sensitivity is the really funny one. Don't be misled by the notes in the dat file on what it does. It's much more powerful than it appears on the surface. |
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