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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#2 |
Ocean Warrior
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I know there's no sound files in the mod, but I swear the destroyer overhead prop noise is louder.
Which is a good thing; it needs to be.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
Uploads: 0
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I have just tried this out on NYGM. I am used to the older MaGUI.
THIS IS AMAZING. The periscope markings, millirads are everything you read about of what little we know of what historical scope markings looked like. Wow. It is really exceptional. As if Makman, Hitman and http://www.tvre.org got into a time machine to get this look. ![]() Then there is all the Rolls Royce attention to detail Makman is famous for. This mod also looks good with my 34" monitor. I HIGHLY recommend this GUI..... For some one to go to all this effort..... Many thanks MakMan !!!!
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Leoz "Auf gefechtsstationen!" NYGM |
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#4 | ||
Hellas
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Thank you too Hauangua for your help and support
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this has nothing to do with the MaGui's files. For sure, something else is responsible Quote:
hahaha that pic....thank you very much for your kind words Leoz ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Sailor man
![]() Join Date: Jan 2012
Location: Townsville, QLD, AU
Posts: 46
Downloads: 130
Uploads: 0
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Hi @makman94
i've tried both the 1360 and 1366 GWX versions and for the life of me I cannot find the recognition manual anywhere (checked uzo, and both periscope screens). Am i completely blind or am I missing something? EDIT: Found it!. Got to press the 'N' key Last edited by yasti; 10-27-19 at 05:22 PM. |
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#6 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 125
Downloads: 551
Uploads: 0
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Hello
I have used this WAC5.2 WideScreen MaGui MOD But I can not find the Recognize Manual ,and no Range Button to active the sixtant in the periscope and I don't know how to get the range data of the target ,Can somebody help me ? Thanks a lot |
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#7 |
Gefallen Engel U-666
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Toyotagt86!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Ocean Warrior
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Thanks very much for making these. Changed a few minor things for personal preference but the only gui I care to use.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Me too
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#10 |
Swabbie
![]() Join Date: Nov 2020
Location: United States
Posts: 7
Downloads: 3
Uploads: 0
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I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
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#11 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 | |
A-ganger
![]() Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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Hey folks, I managed to add functional chrono into this amazing mod. Just apply Tycho's chrono patch and add this to your menu_1024_768.ini below the ItemID=0x3FF00000. Don't forget to renumber your ini with h.sie renumberer tool after that.
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