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Old 09-14-19, 04:41 PM   #1
Jeff-Groves
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You might want to look at the sim for said Gun.
trav_tolerance and elev_tolerance under Fire.

The 105 was a .75 for both
If we say that that is 3/4 of a degree both ways?
You could have 1.5 degrees of slop.
Longer the shot? The more error.
Remember that the Sub is rocking on the waves also!
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Old 09-14-19, 05:12 PM   #2
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Quote:
Originally Posted by Jeff-Groves View Post
You might want to look at the sim for said Gun.
trav_tolerance and elev_tolerance under Fire.

The 105 was a .75 for both
If we say that that is 3/4 of a degree both ways?
You could have 1.5 degrees of slop.
Longer the shot? The more error.
Remember that the Sub is rocking on the waves also!

Makes sense.
The SIM is at .75 for both.

So do any of the efficiency params I posted above have any impact on accuracy?
If I take the gun myself I can nail the target with every shot, so its not the gun per se, its the crew.
Would looking through the binoculars and using the crosshairs there improve the gunners?
I just want my crew to perform well.
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Old 09-14-19, 05:44 PM   #3
Jeff-Groves
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Efficiency=0.000000

Maybe boost that to 1.000000
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Old 09-14-19, 06:34 PM   #4
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Is that one of those settings Jeff, that uses the "-1" value as the "Use crew efficiency", such as "Poor-Elite", aka: 0-4? Or is is just multiplier from 0-1?
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Old 09-14-19, 06:38 PM   #5
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I don't know. If all else fails? Adjust the hell out of it!
But 0.00000 does equal don't do nothing.
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Old 09-14-19, 08:40 PM   #6
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That zero in efficiency is normal when the gun is unmanned.
Once manned the efficiency is calculated based on all the coefficients and values associated with them for the weapon and the crew.


When I manned the gun with crew it shot to 0.99654


I lowered the gun coeficient in the weapon back to standard. I think I may have messed that up a few patrols ago when I got screwed up with the sub upgrade and had to re-tweak the files.


The efficiency of the compartment and weapon are auto calculated.
I lowed the weapon gun coeff back to 0.2
I had it at 0.5 and I think what that represents is the minimum needed to be at 1.0 total. I originally thought the weapon coefficients were added to the crew, instead I now think they are divided into the crew to make the total efficiency.


We'll see. I havent had a chance to try the gunners yet, but on return to home port I'll target some junks from about 1600 yeards and compare their success.


By any chance do you know what these two do?


EffciencyDenominator=2
EffciencyDenominatorBS=2
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Old 09-15-19, 04:44 AM   #7
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Just had my first shootout since the changes. The gunners were stellar.
Torpedoed an 8150 ton cargo ship with two torpedos. One to the bow one to the mot.
Slowed her down but still ran.
No sign of taking on water I see. No other ships.
So emergency surface and have gunners target the waterline at 1600 yards.

First shot was long but other shots were on the money.

So it appears the coefficients in the weapon and compartment are meant to be used somehow as minimum guides or a calculation against the humans coefficient to derive the total efficiency.

Efficiency clearly affects accuracy (and so do other things)

The denominator values appear to based on number of crewmen needed to man the weapon. So all humans efficient total is probably devised by this number.
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Old 09-15-19, 11:02 AM   #8
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Quote:
Originally Posted by skirich View Post
By any chance do you know what these two do?
EffciencyDenominator=2
EffciencyDenominatorBS=2
i believe those values are the threshold for competence for each compartment. the first is for normal conditions and the second for battle stations.
so 2/2 means the compartment needs 2 crew for both normal and BS.
if those values were 4/9 you will need four crew for normal conditions and nine crew for battle stations in order to adequately man the compartment. so, if you have only 4 crew during BS, your compartment would run at 4/9th efficiency.
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