SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-29-19, 08:30 AM   #1
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
On an unrelated note, does anyone know if darkwraith's ship fire damage mod in incorporated into GWX ?
No. IIRC
Anvar1061 is offline   Reply With Quote
Old 08-29-19, 03:05 PM   #2
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

I've had wolf packs show up with GWX 3.0. They are just infrequent, as they should be.

My guess as to how it works is that when you send the information, and the program decides a wolf pack attack is happening, it spawns a few special U-boats x distance away from your position based on the speed of the convoy in the direction you report.

The reason I suspect this is one time I got the order that a wolf pack was a go, and I was in heavy weather. The front end of my boat dipped under the waves and I got a one-off hydrophone contact that was a combat ship. It's residual direction line passed by quickly enough to indicate that it was close by. The attack started shortly thereafter.

This would also account for how the wolf pack could be a go, but not materialize, especially if the convoy changes direction after the U-boats spawn, but before they are in range.
rudewarrior is offline   Reply With Quote
Old 08-29-19, 09:14 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by rudewarrior View Post
I've had wolf packs show up with GWX 3.0. They are just infrequent, as they should be.

My guess as to how it works is that when you send the information, and the program decides a wolf pack attack is happening, it spawns a few special U-boats x distance away from your position based on the speed of the convoy in the direction you report.

The reason I suspect this is one time I got the order that a wolf pack was a go, and I was in heavy weather. The front end of my boat dipped under the waves and I got a one-off hydrophone contact that was a combat ship. It's residual direction line passed by quickly enough to indicate that it was close by. The attack started shortly thereafter.

This would also account for how the wolf pack could be a go, but not materialize, especially if the convoy changes direction after the U-boats spawn, but before they are in range.

Yeah, I've had a periscope go by nearby once !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 08-29-19, 09:15 PM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Anvar1061 View Post
No. IIRC
Thanks for the info.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.