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Old 08-22-19, 06:57 PM   #1
Elphaba
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For me, in lieu of an additional generic 'harbour mission', more randomness is mandatory.

People are quick to complain when missions / games have no replayability, but have little understanding or patience with how hard it is to craft these things... so my suggestion is to cram as much depth and complexity into the mission from the outset, so that other than perhaps the 'historical' mission objectives and the shape of the coastline, EVERY single thing else is random. The depth and shape of the ocean floor, placements of nets, mines, escorts, aircraft, observation lookouts etc...

Make it once, but make it as deep and dynamic as you can... give people reasons to replay it.

Having spent almost 2 years inside Star Trek Bridge Crew with missions that claimed to be dynamic, but were on rails with very few choices, and those choices were always fixed, that (aside from bugs and really ****ty game designers/devs) is what killed the game. After you master it, there's nothing left to do.

Expect that you're only going to have the time and money to make each mission ONCE, but you want people to have reasons to keep playing those missions for years to come and still keep getting something from it.

IMHO **that** is what you should be aiming for these missions.. Good luck Neal.

Last edited by Elphaba; 08-22-19 at 07:06 PM.
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Old 08-24-19, 07:19 PM   #2
THE_MASK
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User made missions thru the steam workshop would solve the problem . Infinite missions .
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Old 08-24-19, 07:43 PM   #3
Elphaba
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User content often ranges from utter garbage to moderately ok, very few are as skilled or capable as those crafted by a good game dev team.

Before crying for the great unwashed to ‘fix everything’ let’s empower the people who wrote the code eh?
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Old 08-24-19, 08:16 PM   #4
bstanko6
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I been watching this thread and wanted to share this with you. It may not pertain to the programming of a scapa flow mission, but may give some creative ideas. It's based on books I've read and from Prien's KTB reports.

https://www.subsim.com/radioroom/sho...5&postcount=80
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Old 08-25-19, 01:53 AM   #5
PL_Andrev
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Quote:
Originally Posted by sober View Post
User made missions thru the steam workshop would solve the problem . Infinite missions .
Mission editor and editable ships database are not include at the current Wofpack road map. Playable destroyers are not too.

Maybe the reason is a used game engine (Unity).
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