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Old 08-08-19, 02:40 AM   #121
ivanov.ruslan
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Yeah,https://www.subsim.com/radioroom/sho...d.php?t=174225 ,there is included 4 gb patch!
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Old 08-10-19, 04:49 AM   #122
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Quote:
Originally Posted by Doolar View Post
YoYo, if ya don't mind, could you tell us how you fixed this.
Thanx Doolar
I added the manual how to install ARB WideGui (with solved double maps) 1920x1080 here:

http://il2forum.pl/index.php/topic,1...html#msg380768

Its in Polish, I'll translate it.
In short: problematic was TychoSh3Patch so here I put link for patched "V16B1-Patch-installed". Just overwrite in main folder all files. Next use TychoSh3Patch and will be ok.

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Old 08-11-19, 03:45 AM   #123
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Quote:
Originally Posted by RunningDepth View Post
Thank you for this superb GUI, I just started approaching the world of SH3 modding a few weeks ago and I wish now I did it years ago
I noticed that now I'm getting a weird black layer/tansparent box over the ESB once I open it. Is this "working-as-intented"? Does anyone know what part of the mod could be causing it and how could I remove it?
I've pretty much isolated this issue to the ARBGUI as I'm not getting it with other 1920x1080 wide gui's like Ahnenerbe, I tried reinstalling the game from scratch, reinstalled and tested all the mods one by one, tested with minimal mods configurations etc.. but it comes back once I enable this gui. The rest of the GUI and tools are working flawlessly, using the maps in full screen is the best thing since sliced bread


The same, I fixed this also.

Before:



After:

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Last edited by YoYo; 08-11-19 at 04:32 AM.
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Old 08-15-19, 03:43 AM   #124
YoYo
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I added this fix for Recon book for ARB WideGui 1920x1080 from above here:

https://www.subsim.com/radioroom/dow...o=file&id=5506
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Old 08-16-19, 08:00 AM   #125
Kumando
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Quote:
Originally Posted by YoYo View Post
I added the manual how to install ARB WideGui (with solved double maps) 1920x1080 here:

http://il2forum.pl/index.php/topic,1...html#msg380768

Its in Polish, I'll translate it.
In short: problematic was TychoSh3Patch so here I put link for patched "V16B1-Patch-installed". Just overwrite in main folder all files. Next use TychoSh3Patch and will be ok.

Where is the link?
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Old 08-17-19, 05:27 AM   #126
Belmondo
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Quote:
Originally Posted by YoYo View Post
The same, I fixed this also.

Before:



After:


In what file is it TDC
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Old 09-05-19, 10:55 AM   #127
Baraa22
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Default 3d engine error

When i opened the game after mod instaliton the game crached and show me an error (can not intlize 3d engine) please help me!!!
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Old 09-05-19, 01:27 PM   #128
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A Warm Welcome To The Subsim Community > Baraa22
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Post #70 Problem Solving Check List

Sometimes you mat also need this fix.
Post #59 Override High DPI Scaling Behavior Graphic Fix > Pictorial
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Old 09-09-19, 12:28 PM   #129
Krieg Francis
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Quote:
Originally Posted by Kelly621 View Post
Fifi,

Did you uncomment the lines under the header Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
in the TychoSH3Patch map file as directed in Tycho's readme? If you did not you will get the split screen maps you are experiencing.

Open the map file in Tycho's WorkFolder with notepad and make the following changes. Then run the windows batch file to modify SH3.exe. When you load the mod with JSGME this time the map should look right.

Before....

@@@ Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
@@
@@@000A8E75: 00 00
@@@000A8E76: 04 08
@@@000A8E77: 00 00
@@@000A8E78: 00 00
@@
@@@000A8E7A: 00 00
@@@000A8E7B: 04 08
@@@000A8E7C: 00 00
@@@000A8E7D: 00 00
@@
@@@00109003: 00 00
@@@00109004: 04 08
@@@00109005: 00 00
@@@00109006: 00 00
@@
@@@00109008: 00 00
@@@00109009: 04 08
@@@0010900A: 00 00
@@@0010900B: 00 00
@@
@@@000739E4: 04 00

After...

@@@ Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
@@
000A8E75: 00 00
000A8E76: 04 08
000A8E77: 00 00
000A8E78: 00 00
@@
000A8E7A: 00 00
000A8E7B: 04 08
000A8E7C: 00 00
000A8E7D: 00 00
@@
00109003: 00 00
00109004: 04 08
00109005: 00 00
00109006: 00 00
@@
00109008: 00 00
00109009: 04 08
0010900A: 00 00
0010900B: 00 00
@@
000739E4: 04 00

Give it a second chance.
Bodaga thanks for your ARB WS really like it

Kelly621
That doesn't work for me, I'm not even able to patch the sh3.exe. I use steam version, hence I have to pre-patch it with H.sie, but I'm not able to do that either. I'm literally stuck.
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Old 09-09-19, 12:33 PM   #130
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Quote:
Originally Posted by Kumando View Post
Where is the link?
https://www.sendspace.com/file/57cxse
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Old 09-09-19, 08:57 PM   #131
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Does this mod work with GWX? If so do I install it before or after installing GWX?
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Old 09-09-19, 11:27 PM   #132
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1.Yes
2. After
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Old 09-10-19, 02:00 PM   #133
Mii009
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Quote:
Originally Posted by Anvar1061 View Post
1.Yes
2. After

I did that however; everytime I loaded up TychoSh3Patch.bat the screen would say "failed" also I tried going into the museum but once the loading bar finished monments later the game would CTD, is the mod by chance incompatible with some GWX mods?
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Old 09-11-19, 01:33 AM   #134
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Quote:
Originally Posted by SnipersHunter View Post
Hello Brodaga222,

as you know I am currently rescaling this to 1680x1050 for myself. I made a lot of progress but where do I change the position of the loading screens? Could not find it in the menu_1024_768.ini?
d3d9 configure file in the main directory. dont forget to make a spare in case of errors.
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Old 09-12-19, 11:56 PM   #135
Mii009
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Quote:
Originally Posted by Mii009 View Post
I did that however; everytime I loaded up TychoSh3Patch.bat the screen would say "failed" also I tried going into the museum but once the loading bar finished monments later the game would CTD, is the mod by chance incompatible with some GWX mods?

Can someone help me with this plz?
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