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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Nice story.
I think the game will be much more difficult when you dont look at the 3D screen, and maximise the nav screen. After all, thats what they see inside a real sub.. no lookie lookie outside. |
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#2 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
Uploads: 0
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It's true, you are absolutely right. But the simple fact I've had to acknowledge over the past few days is that I'm just not very good at this game
![]() I've realized it's best just to let the torpedoes do their own thing. But I don't think I could ever effectively evade airdropped torpedoes without using the 3D view. Hell I would have trouble evading most torps without the 3D view. |
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#3 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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You are further with the game then me, just scouting a bit around..
Sink em all! |
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#4 |
Helmsman
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That's the truth isn't it - It is hard to avoid incoming fire you can't see on sonar approaching from behind when you are at flank speed.
The solution, don't draw fire. If playing without the 3D view you *must* dog-leg your shots, your *must* clear datum, you *must* carefully watch your sonar signature. Bugger any of these up and there is a good chance you will die. Sometimes, against a force with some capable sub killer ships, you just have to accept that all you can reasonably hope to accomplish is dealing with your primary objective(s) and then get out of Dodge - while you still can. |
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