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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2006
Posts: 30
Downloads: 40
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genius.
As for the whole testing out new subs and whatnot, would it be possible to put some err duff ones in there? like engine failures and whatnot.. similar to flight sim. where you take a fresh sub out for a drive and things start going awry with it, and the longer you survive the more stuff gets fixed? Lol.. the wine is talking i think |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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Iv'e stopped useing renown ages ago,as mentioned above in real life whatever armed forces your in they arn't goin to charge you for to blow someone to pieces,.
So I have re-edited my basic.cfg so all the upgrades bateries,boats,conning towers,torps etc so they cost nothing. |
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#3 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Didn't the best commanders get first pick on limited supplies of "special" equipment? IE. radar and radar detectors. Regular stuff was a function of supply, and stuff like conning towers would depend on dry dock time...right or wrong?
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#4 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
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I think the renown system, just doesn't gel with me. As others have said when better equipment became available I'm sure BDU made it first priority to get the equipment to his captains. Maybe the more "Specialised equipment" later in the war would firstly go to Surviving time served captains. That way if I decided to start a career say in late 43 I'm gonna get Nada except for a uboot and a crew, with maybe some commoner garden add-ons....(superchargers,conning towers)
You do your patrol.......You sink shipping.........You SURVIVE the early "Good Times. Darl D loves you and gives what is available......End of suggestion. ![]() Deep Six
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#5 | |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
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In regards to rank, yes, it's a stupid system.
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Type VIIB = The Truth |
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#6 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Guys, I think this is a very productive thread. Keep your thoughts coming! ![]() |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Jaesen, do I get a whiff of Commander 2.6 1/2 possibly buzzing around out there?
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Nuke 'em till they glow! |
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#8 | |
Rear Admiral
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Theres a point there. In a way i can see how renown (as annoying as it is) acutally comes into play. real life scenario, say your in the military, stationed oversea's. You go to supply to draw something out. Supply says their out of it. Reality check here is when it comes to the good stuff in supply, more often then not, theres not enough of it. So often, you ahve to make do without. Thats a fact. Improvise is word that most military are well aware of. But heres the thing, just because the supply sgt says their out of it, doesnt mean they really are. If its a hot item, and he's only got 1 or 2 left of it, he's not likely to hand it to the first schmoe who comes walking through his door. More likely then not, he'll save it for one of his buddy's as a favor. thats how the military works more ofthen then not. You scratch my back, ill scratch yours. For example, this comm unit neede to run some cables. But they didnt have a backhoe to dig the hole. My unit did. We dug their hole, and in return we got 4 hours in an F4 simulator. Thats renown at work. Not that i agree with renown in SH3 as a game mechanic. |
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