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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
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![]() But it helps a bit. I have just decided to equip all the nationalities except the French with the english loadout and correct that later because I didn´t think that I could accomplish this needed level of detail (what and how much from when to when) in the next time... Greetings
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#167 |
Torpedoman
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Im trying to read and understand what's happening on this forum. I need some help after reading the posts on this topic:
1) I did not understand what "ccom" is? 2) how to install this mode? 3) ASW mod is compatible with MFM mod? 4) Can I install this mode after I have 14 patrols in the campaign? PS: The research work you have done is impressive. I think any new Uboat game can use this information. Last edited by Noobicum4Ever; 07-20-19 at 12:56 AM. |
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#168 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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1.) Ccom is a modpack for SH3 which was the basis for the previous versions of this mod. Now the basis is the excellent WAC-mod, which is better in any aspect. 2.) You activate it via JSGME as the last mod. 3.) That are only merchants?! If so there is no problem... 4.) You could install it during a campaign, but only between patrols (in port). PS: They have to ask, as usual.
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#169 | |
Torpedoman
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Do you now if the new games Uboat and Wolfpack use your ASW data ore something like your ASW mod? |
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#170 | |
Officer
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No, they haven't asked and because of that they didn't use my data. But because of the complexity I didn't think that anyone want to use that level of detail in a commercial game...
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#171 |
Torpedoman
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#172 |
Officer
![]() Join Date: Sep 2012
Posts: 249
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![]() That's so much work, but it is barely recognisable for a casual gamer... Noboys wants to put in developing cost for that kind of things...
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#173 | |
Torpedoman
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A true simulation of ASW is necessary! Practically ASW with MFM are great! Anyway I am glad to meet this kind of people! Last edited by Noobicum4Ever; 07-21-19 at 07:34 AM. |
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#174 | |
Officer
![]() Join Date: Sep 2012
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As said for us it is necessary! For me it is even necessary, that a british Flower class corvette changes its racked DCs three times and the DCT armament eight times... And that the british have three and the americans (if I remember correctly) have six to eight different DCs with different characteristics... But for a perfect simulation we need the devtools, because the DCs have different characteristics in different depths which I'm unable to simulate.
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#175 |
Torpedoman
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Windows 10
Silent Hunter 3 Steam edition + MFM After installing the ASW mode, Fletcher Destroyer was almost white and most of the british destroyers did not have the main battery. I deactivated the ASW and the destroyers looked right, then I deactivated the MFM and activated the ASW and the same problem again. Anyone have any idea? ![]() |
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#176 | |
Officer
![]() Join Date: Sep 2012
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Downloads: 126
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What is your modlist? The mod is untested with the steam version...
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#177 |
Torpedoman
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#178 |
Officer
![]() Join Date: Sep 2012
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Downloads: 126
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![]() Then the problem is clear. For my old mod you need the Ccom-Mod as base, for my new mod the requirement would be WAC...
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#179 |
Torpedoman
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WAC = War Ace Campaign?
Wich one is the old mod and wich one is the new mod? Last edited by Noobicum4Ever; 07-22-19 at 09:37 AM. |
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#180 |
Torpedoman
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OK, another question:
Real ASW Mod v.3 Beta 4 works only with WAC? I am new, for me ASW, WAC, CCoM, old mod, new mod are terms that I gradually become familiar with. Do not think that I am a stupid guy, I am learning! |
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Tags |
asw, depth charge, mod, real, realismn |
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