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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#2 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Hmmm. Loaded it up, but it froze loading into my first patrol. I believe this may be my system (only 504 RAM) and nothing to do with the mod. I'll try again. But I'll be bummed if my girl can't manage to play it. I was rather looking forward to it.
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Type VIIB = The Truth |
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#3 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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For those having problems it is absolutely essential you do a clean install. You don't want any hint of mod residue to cause problems.
The new hex offsets are required in order to use SH3 Commander. This is due to changes in the AI_Sensors.dat. |
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#4 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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DAMMIT! I really want this mod, but I'm in a mid patrol attack on the biggest convoy ive ever seen, so I don't wanna corrupt the files... Guess I'll just have to wait till the patrol is over
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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For anyone else that wants a 2 part or low bandwidth alternative.
To avoid browser issues with 7z extension, use right click, save as. Part 1 is everything except data/sounds and data/textures and is 234,841,073 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_1of2.7z Part 2 is data/sounds and data/textures and is 61,960,919 bytes. http://mysite.verizon.net/~vze33y78/NYGM2_2of2.7z Compressed with 7z Maximum compression instead of Normal which saves about 50 MB on the download. I will leave this up a week or so. Last edited by U-Bones; 06-05-06 at 10:56 PM. |
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#6 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#7 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Nuke 'em till they glow! |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#9 |
Nub
![]() Join Date: Aug 2005
Location: Brest-France
Posts: 3
Downloads: 0
Uploads: 0
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Thanks to the NYGM dev team
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#10 |
Seaman
![]() Join Date: Oct 2005
Location: CA, USA
Posts: 41
Downloads: 15
Uploads: 0
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*falls out of chair*
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#11 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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MY crew still does not see at 16km. What am i doing wrong I did a clean install of both silent hunter and sh3. added necesssary files to Commander, and have no sensors really conflitcing in JSGME.
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#12 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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You seem to imply other Mods are installed... If so, what are they and what was the install order? |
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#13 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Guys,
Thankyou for your words of appreciation and support, it means a lot to me and the team. |
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#14 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Sh3 Clean Install 1.4b Patch Nygm 2.0 Flower Corvette Skin-Pack Fubars Skins Fubars VIIC U552 GreyWolvesSoundPack(i used greywolves sound folder and installed it via JSGME-works perfect) The thing is with the new Escort detection system its nearly impossible to be sneaky with a 8km visual range. My crew sees the escorts at 6-7 kms and by then they usually already detect me. I go with time compression 256x. |
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#15 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Did you install over a clean SHIII install? |
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