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#1 |
Bosun
![]() Join Date: Jan 2006
Posts: 61
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yeah, after trying to do a TMA in a quick mission, I found that anything more than 10K yds away from the FFG will be almost impossible to do TMA on unless they going fast and are parrallel to you.
*edit* well I did a little more practice and found the TMA actually isn't that hard. if you have a demon on the guy and 2 lines of bearing, you can get speed, course and distance. But it's still a pain in the arse when you can't do good TMA on contacts beyond 10Kyds. but, like the helo and P-3 all you really need a line of bearing anyway. After this TMA episode, I've learned the FFG is nothing more than a carrier/sonobouy. The Helicopters are all that the FFG has over the Subs.
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![]() Last edited by Deadeye313; 06-05-06 at 12:28 PM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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The active sonar on the FFG is pretty helpful in finding targets in high SNR because it is capable of single-beam sounding... also, the TA is helpful for use under the layer; it is possible to detect submarines without being counterdetected if they are running deep and you have your TA under a good layer.
In general, though, you are right, the FFG's main strength in ASW are it's MH60's.
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#3 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
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Correct me if I'm wrong, I use manual TMA, but in think that, in the last patch, even if you set TMA auto, you can change things and the AI will respect them (at last!). I mean, you can set the speed to 10 knots, mark it, and now the IA will calculate the TMA with 10 knots.
So in this way you can do a semi-auto TMA or even you can make the TMA for the contacs you think are important and leave the rest to the AI.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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