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Old 06-29-19, 08:49 AM   #1351
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
OH! I was going to post you a mini-mod with a lot of those name implemented!... lol - what I have to do though is to "merge" them into the RFB mod. They are input into the "Campaign_NMS.mis" file, with Map Locations, which you have to turn that on in the menu. They use "artwork" DDS images from the "Data / Terrain / LocationMaps" folder. Let me try that "merge" real quick, and I'll PM you.
thank you very much!
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Old 07-02-19, 06:57 PM   #1352
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Default another CTD

crap, crap, crap.
i'm in the midst of an attack on a task force that includes a Yamato and when i raise the periscope to take a shot...bang. CTD.

crap crap crap.
it's probably some disconnect with one of the OTC files. i was surprised how many folders/files were included in the OTC mod. it is not just optics.



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
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Old 07-03-19, 07:37 AM   #1353
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With OTC, your RecMan is "fixed", ie: no deleting or adding ships. All of the Sea folders' sim files are changed, all of the submarines have changes. You also want to make certain you have the correct aspect ratio loaded. I would do the LocNames between the patch and Stop the Shouting. If you haven't added any ships, or deleted any ships, are you certain about "Increased binoculars for RFB OTC"? I am not familiar with it.
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Old 07-03-19, 07:47 PM   #1354
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Originally Posted by propbeanie View Post
With OTC, your RecMan is "fixed", ie: no deleting or adding ships. All of the Sea folders' sim files are changed, all of the submarines have changes. You also want to make certain you have the correct aspect ratio loaded. I would do the LocNames between the patch and Stop the Shouting. If you haven't added any ships, or deleted any ships, are you certain about "Increased binoculars for RFB OTC"? I am not familiar with it.
i am certain of nothing...other than life is precious.

the next time i make port...if i make port... i will take your recommendation and apply the Locnames patch as you have suggested.
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Old 07-04-19, 07:39 AM   #1355
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That one shouldn't matter, but what does the "Increased binoculars for RFB OTC" overwrite?
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Old 07-04-19, 08:35 AM   #1356
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That one shouldn't matter, but what does the "Increased binoculars for RFB OTC" overwrite?
just one file:



C:\Ubisoft\SH4_RFB\MODS\7_Increased binoculars for RFB OTC\Data\Library\Cameras.dat


uploaded by member james_nix in march 2018. here is the text of his readme:
I noticed that the crew was spotting ships or smoke on the horizon, but I couldn't see them. So I increased the binoculars by a tick. So there is a regular and a zoom mode. I remember reading about how O'Kane was always mentioning how powerful his 7x50 binoculars were. Now you can get that feeling!

But seriously, now you and the crew will see the same thing.

---------------------------------
i myself have never inspected a Camera.dat file so i do not know its purpose.
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Old 07-04-19, 09:33 AM   #1357
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Quote:
Originally Posted by propbeanie View Post
With OTC, your RecMan is "fixed", ie: no deleting or adding ships. All of the Sea folders' sim files are changed, all of the submarines have changes. You also want to make certain you have the correct aspect ratio loaded. I would do the LocNames between the patch and Stop the Shouting. If you haven't added any ships, or deleted any ships, are you certain about "Increased binoculars for RFB OTC"? I am not familiar with it.
what is RecMan?
there are significant ship changes implemented with OTC. ships sink much faster than previous RFB...almost as fast as Stock.
message texts are significantly changed.
captain's log texts are significantly changed.
my hope was that OTC would only change the opticals such as F4, Uzo, periscope views but it would seem as if there is much more to the mod. i may back off OTC RFB 2.0 after this mission.
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Old 07-04-19, 03:13 PM   #1358
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Think of the camera.dat as the view of the world from that camera position. There are interior cameras for each "room" of the boat, the exterior, gun positions, etc. CapnScurvy "balanced" his mod's camera for the rest of the mod, although a camera that is built for OTC should be compatible with it...

The RecMan is Recognition Manual, and is at the heart of the OTC. Every ship of necessity has changes made to its sim file at a minimum, for conformity to OTC, and they are therefore updated for the Recognition Manual. Any additions or changes to any ships in the game have to be done in a manner compatible with OTC. OTC overwrites the RFB's ship sim file changes... Originally, OTC was written for Stock by CapnScurvy, and he converted a version for RFB v1.4. Near as I can tell, he did not participate in the conversion to v2.0, only lending permission for it to be done. Someone else did the conversion. Not saying that it isn't compatible, just that CapnScurvy didn't do it. If there were sinking mechanics in RFB2, a person would have to merge the RFB2 sim files with the OTC ones, if that hadn't been done before...
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Old 07-04-19, 04:27 PM   #1359
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Quote:
Originally Posted by propbeanie View Post
Think of the camera.dat as the view of the world from that camera position. There are interior cameras for each "room" of the boat, the exterior, gun positions, etc. CapnScurvy "balanced" his mod's camera for the rest of the mod, although a camera that is built for OTC should be compatible with it...

The RecMan is Recognition Manual, and is at the heart of the OTC. Every ship of necessity has changes made to its sim file at a minimum, for conformity to OTC, and they are therefore updated for the Recognition Manual. Any additions or changes to any ships in the game have to be done in a manner compatible with OTC. OTC overwrites the RFB's ship sim file changes... Originally, OTC was written for Stock by CapnScurvy, and he converted a version for RFB v1.4. Near as I can tell, he did not participate in the conversion to v2.0, only lending permission for it to be done. Someone else did the conversion. Not saying that it isn't compatible, just that CapnScurvy didn't do it. If there were sinking mechanics in RFB2, a person would have to merge the RFB2 sim files with the OTC ones, if that hadn't been done before...
ah so.
well, i don't use the recognition manual so i am safe from that.
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Old 07-04-19, 06:00 PM   #1360
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au contraire mon frère (not literally, of course - the US version, brother)! Anytime you point the periscope at something, the "targeting" system kicks in. Anytime, in fact, that you are at periscope depth, scope up or not, you have the "visual" kicking in - "Ship spotted!"... The game attempts to ID, and runs into an incompatible setting, and possible CTD...
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Old 07-04-19, 10:51 PM   #1361
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Originally Posted by propbeanie View Post
au contraire mon frère (not literally, of course - the US version, brother)! Anytime you point the periscope at something, the "targeting" system kicks in. Anytime, in fact, that you are at periscope depth, scope up or not, you have the "visual" kicking in - "Ship spotted!"... The game attempts to ID, and runs into an incompatible setting, and possible CTD...
well....if i take the OTC RFB 2.0 mod and lose the Submarine folder and lose the Sea folder and lose the CFG folder, things proceed pretty well. completed one mission and am preparing to depart on the next one tomorrow.


so, the recognition manual is using the previous set of length and height factors for ships and subs which will be from the normal, everyday, RFB 2.0 files. optics are definitely better meaning larger.


on a lighter note, i was going to quote General Colt from Kelly's Heroes but i thought better of it.
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Old 07-05-19, 03:04 PM   #1362
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Old 07-16-19, 11:42 PM   #1363
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Default CTD with april 2010 patch applied

I know RFB is old news to most of you guys... but I'm new....

I'm trying to run RFB 2.0 with the april 2010 patch applied.
RFB 2.0 w/ no patch seems to run fine.
But with the patch applied, as soon as I go to the bridge or try to look through a periscope I get a game freeze followed by CTD.


Steam version of game, with U-boats expansion (1.5)
Running at 1080p 60hz in windowed mode

Any ideas?
Thanks,
Shortpeople
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Old 07-17-19, 12:59 AM   #1364
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Originally Posted by shortpeople View Post
I know RFB is old news to most of you guys... but I'm new....

I'm trying to run RFB 2.0 with the april 2010 patch applied.
RFB 2.0 w/ no patch seems to run fine.
But with the patch applied, as soon as I go to the bridge or try to look through a periscope I get a game freeze followed by CTD.


Steam version of game, with U-boats expansion (1.5)
Running at 1080p 60hz in windowed mode

Any ideas?
Thanks,
Shortpeople
Disregard... I found an earlier post with same issue.
downloaded 64 bit 4gb executable conversion app here
https://ntcore.com/?page_id=371

That got things working smoothly.
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Old 07-17-19, 10:59 AM   #1365
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Originally Posted by shortpeople View Post
Disregard... I found an earlier post with same issue.
downloaded 64 bit 4gb executable conversion app here
https://ntcore.com/?page_id=371

That got things working smoothly.
FYI there is also a version of RFB 2.0 that already has the patch installed, making it a very simple one-step install. Apparently, it also resolves some of the issues that are present (for me, anyway) in the separate "RFB-then-Patch" installation, like restoring the engraved brand graphics when using binocs, restoring the very handy conversion ruler in the nav map, eliminating some of the graphical glitches in the torpedo/sub equipment management interfaces, etc.
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