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Old 06-04-06, 11:08 PM   #1
Deadeye313
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what about for us FFG players? how do we get away? We don't have countermeasures and we would need an island to hide.
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Old 06-04-06, 11:43 PM   #2
LuftWolf
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You have the Nixie, which is 85% effective against non-wakehoming torpedoes (at least for one use until you can rig it back in and out again).

First of all, countermeasures other than the Nixie should not make torpedoes explode on CM's and that's the way it is in LWAMI so my answer will account for this.

I am also assuming you have verified that the torpedoes are actually headed your way, which is a whole different topic. Evading torpedoes not aimed at you is worse than evading late.

In stock DW, for subs, set course 180 from the incoming torpedo, and fire two decoys. Repeat this until there are no more torpedoes in the water.

For LWAMI, (for LWAMI4, to be released, GO DEEP! most torpedoes lose speed at depth, and some can even be made to exceed max depth and shut down if they are tracking you) I recommend setting course initially 180 from the incoming torpedo and going to flank. Fire a single active decoy, and then another active decoy about 1-2 seconds later. Then turn course 90-130 from the torpedo (using a more acute angle to the torpedo if it is closer, hard left or right rudder to a full reverse course if you believe the torpedo has already acquired your decoys). Then head on until you don't think the torpedo is a threat any more (not pinging you), or you need to slow down and reestablish situational awareness.

Generally speaking, the more you run, the more you increase your chances of dying from something other than the torpedo you are evading. Use only enough to get away, with the following exception. If someone really has the drop on you, and you want to get out, then stay on a fast evading course, to "clear datum" and make sure you don't stop until you are out of range, but if you want to stay engaged, don't go running around aimlessly.

For the FFG's, for LWAMI and stock the plan is more or less the same, clear datum at about 90-130 degrees at max speed with the Nixie streamed. If you are facing more than one torpedo or wakehomers, then your situation is much more serious. For acoustic homing torpedoes, you have to hope you can clear the datum. Wakehomers can be avoided easily by the FFG if you are at 5kts or under... sprint at an angle for some distance and then cut to 5kts.

Cheers,
David
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Old 06-07-06, 04:57 PM   #3
Nexus7
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When I know my opponent to be a competent one or an experienced opponent, I say "****" he found me!

All I do is assign trackers to the incomings and try to hide and disappear, hoping on a second round (if I can't hide I have to shot back on the bearing and prepare to pray).

If I don't achieve to disappear or to succesfully randomly engage the opponent I give everything to evade.

If my evasive maneuvers are successfull I now randomly know where my opponent could be, but this is just his bearing, and some minutes ago. Since I use to drive advanced platforms in therms of sonar capability I am not used to be overrun in matter of aquisition, thus allowing me to offer an intersting fight.

If the torpedo comes from the air and is close and an heli is around I just go deep and disappear, try to clear datum as fast as possible.

Sometimes, you just can't manage
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Old 06-07-06, 05:19 PM   #4
Werewolf13
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I've not played DW online yet but played Sub Command online for about 2 years so I've got some experience in this.

Tactics are different when playing a human than when playing the AI. Most of what has been mentioned above will spoof the AI.

When playing a human though things get dicey. One of the things I would do that worked against inexperienced and sometimes even moderately experienced drivers was recon by torpedoe.

If you get a faint or intermittent sonar track on the waterfall I'd put a torp in the water and just drive it (and making sure not to drive it straight in so as not to get a snapshot in return) to where I thought the enemy was without going active with it. the inexperienced guys very often would panic and go to flank which would allow me to lock 'em up easily. The more experienced guys might just speed up a little but that was often enough to get a solid lock.

The really experienced guys would change course but not speed to firm up their own lock on the torp and more often than not would figure out that the torp was in recon mode. They stayed slow, would change depth, course etc to confuse what they knew was a really weak contact for me.

Point is don't speed up unless you absolutely have to...
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Old 06-08-06, 12:54 AM   #5
LuftWolf
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Please be aware that this tactic is big No-No for many players.

I DO NOT play against anyone who uses torpedoes for recon.

Of course, it's up to you.
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Old 06-08-06, 06:29 AM   #6
SeaQueen
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Quote:
Originally Posted by LuftWolf
Please be aware that this tactic is big No-No for many players.

I DO NOT play against anyone who uses torpedoes for recon.

Of course, it's up to you.
Straight searching torpedoes and wire breaks ought to fix this problem. The straight searching torpedoes will probably make double kills a lot more frequent because someone who counter fires a straight search torpedo will have their torpedo arrive at right about the same time the recon-torpedo shooter's torpedo does.

The wire breaks will force them to close a little bit more if they want to maintain the wire, or fire torpedoes in cleverly designed patterns to improve one's chances statistically.

It won't make recon-by-torpedo a completely ineffective tactic, but it will definitely take some of the fangs out of it, making it a lot more dangerous and uncertain when it makes sense and how well it will work. That makes sense to me.
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Old 06-08-06, 07:51 PM   #7
Wildcat
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Yes, I was recently sunk by someone who just launched 2 adcaps and acquired me by torpedo detection alone, he never had a sonar contact at all.

This is totally unrealistic and hopefully with snapping wires this kind of cheap play will be eliminated.
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Old 06-25-06, 07:57 AM   #8
Fish
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Quote:
Originally Posted by LuftWolf
Please be aware that this tactic is big No-No for many players.

I DO NOT play against anyone who uses torpedoes for recon.

Of course, it's up to you.
Imagine your a 688(I) skipper and you know or at least have a clue there is a kilo waiting for you perhaps behind that small island. Why shouldn't you launch a torp around that island to flush him out?:hmm:
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Old 06-25-06, 08:01 AM   #9
goldorak
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Quote:
Originally Posted by Fish
[
Imagine your a 688(I) skipper and you know or at least have a clue there is a kilo waiting for you perhaps behind that small island. Why shouldn't you launch a torp around that island to flush him out?:hmm:
You could fire a uuv instead.
I doubt that in RL, subs doing recon missions fire torpedos just to "flush" an eventual enemy out there.
Uuv are designed right for that kind of mission so why not use them ? :hmm:
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Old 06-25-06, 08:28 AM   #10
Molon Labe
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Quote:
Originally Posted by LuftWolf
Please be aware that this tactic is big No-No for many players.

I DO NOT play against anyone who uses torpedoes for recon.

Of course, it's up to you.
"Using torpedoes for recon" is certainly a dickheaded way to play, but what he described actually involved firing a snapshot and firming the solution up later. It's a little sloppy since he didn't get a solution first, but it's nowhere near as "evil" as blind fire.

Of course, if LW/A 4 or DWA4 or whatever you're calling it now makes the player more likely to pay for that sort of sloppiness, I'm all for it.
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