SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-19, 11:25 AM   #1
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

You had no issues with the free roam demo?
__________________

My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
bracer is offline   Reply With Quote
Old 05-27-19, 07:15 PM   #2
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

the free roam demo worked for me
agathosdaimon is offline   Reply With Quote
Old 05-28-19, 03:50 PM   #3
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

I believe I found the issue!!
Either replace the file called SinkUxbridge.txt in the missionsfolder with this one: https://www.dropbox.com/s/qru2cortye...ridge.txt?dl=0


Or simply open the file with a texteditor and replace all , with .
Yes, replace all commas with dots! There is only four of them.


Crossing my fingers!
__________________

My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
bracer is offline   Reply With Quote
Old 05-28-19, 07:23 PM   #4
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

will do and will let you know cheers!
agathosdaimon is offline   Reply With Quote
Old 05-29-19, 04:58 AM   #5
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

okay all works - tested it and sank the cruiser after 267 shots and 2% accuracy - i really need some way to know the approximate range fo the cruiser as i still couldnt really guess by cannon splash allow - if behind or in front i could not tell by how much


also the cruiser model had some graphical glitching on its hull as it was sinking - i possibly where fire was occurring on the ship



also i hope you would implement some way for one to steer the ship while still in the gun director seat, as having to leave and slightly move the ship and then come back and try and reset everything again is not good

also keys for firing the guns - as its impossible to hold the target at a spot and move the cursor over to the fire button at the same time


also with the other location options in teh ship, my POV got stuck in the roof of a room - thats where i started and remained, and the other was in the map room - i say that the keys for these positions are not for fixed positions but simply 3 different POVs and so it just goes back to where i last was with each POV.
agathosdaimon is offline   Reply With Quote
Old 05-29-19, 10:09 AM   #6
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by agathosdaimon View Post
okay all works - tested it and sank the cruiser after 267 shots and 2% accuracy - i really need some way to know the approximate range fo the cruiser as i still couldnt really guess by cannon splash allow - if behind or in front i could not tell by how much
Well done! 2% is fairly realistic accuracy! Depending on which distance you were shooting at of course. 😊

Getting the correct distance to target is actually the main challenge, the rest of the info for the fire computer is based on that info.

At great distances it can be hard to see where the splash is in relation to the ship, so you need to work the stereoscopic rangefinder. Your other tool is the radar, although the one implemented at the moment has very low detail scales. So also not good for precise ranges. Not sure if the german ships ever spotted splashes on radar like the americans, but I plan to implement it for the later year models of the radar. Then it gets easy 😊

I usually initiate the battle with rangeing salvoes after taking radar/rangefinder distance, with the separate turrets since individual guns is not available yet. So I shoot 500m past the guessed distance with A turret, on estimated distance with B turret and 500 short of distance with C turret. You then need some luck that the salvo spread is not too wide and you see the splashes infront/behind target.


Quote:
Originally Posted by agathosdaimon View Post
also the cruiser model had some graphical glitching on its hull as it was sinking - i possibly where fire was occurring on the ship
Yes, I have also noted this.



Quote:
Originally Posted by agathosdaimon View Post
also i hope you would implement some way for one to steer the ship while still in the gun director seat, as having to leave and slightly move the ship and then come back and try and reset everything again is not good
I did implement the arrow keys according to your suggestion, but you do not get any visual feedback atm. Try it out! Up/down to change speed order, hold left/right to turn rudder. Missing a center rudder button.

Quote:
Originally Posted by agathosdaimon View Post
also keys for firing the guns - as its impossible to hold the target at a spot and move the cursor over to the fire button at the same time
Agreed, will fix!

Quote:
Originally Posted by agathosdaimon View Post
also with the other location options in teh ship, my POV got stuck in the roof of a room - thats where i started and remained, and the other was in the map room - i say that the keys for these positions are not for fixed positions but simply 3 different POVs and so it just goes back to where i last was with each POV.
Yes, I had some issues here, but did not prioritize it yet since there is nothing of importance in the hallways yet.



I hope you enjoyed the battle!
__________________

My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
bracer is offline   Reply With Quote
Old 05-29-19, 10:21 AM   #7
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
Default

I have alot of plans for the fire director station.

-Option for rangeing fire for each turret, so each gun in the turret fire with 400 or 800 meter differences to try and straddle the target.

-Individual guns firing.

-Fire when ready mode, or automatic fireing.

-A radar display in the station, with the possibility to connect it to the fire computer.

-A logbook for distances fired and target hits.
-The functionality of the fire computer.

-Auto update range and bearing based on firecomputer data, kind of like target lock, but requires you to have correct target data.

-AI will calculate target speed and heading for you, based on your target distance and bearing reports.
__________________

My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
bracer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.