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Old 05-19-19, 03:47 AM   #1
s7rikeback
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Originally Posted by Sniper297 View Post
Can't disregard it, I'm so senile I can't remember if I did all of that or not. Guess I gotta try again, this time I'll follow your checkpoints.

I'll be back.
If you need more help, I would happily do a clone for you.
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Old 05-21-19, 01:23 PM   #2
Sniper297
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Might help if I could see an actual clone. Went through all the steps;

1. Copied and renamed \Data\Roster\American\Sea\SubTender.cfg to SubTender1.cfg. Edited same to replace all ASSubTender with ASSubTender1, US AS Sub Tender with US AS Sub Tender1, etc.

Side note, in default the mission editor menu has this listed as AO rather than AS, don't know where it gets that from.

2. Edited \Data\Roster\Names.cfg to add ASSubTender1=Submarine Tender1 under ASSubTender=Submarine Tender.

3. \Data\Sea\Sub_Depot_Ship copied, renamed Sub_Depot_Ship1, renamed and edited those files to repath and change filenames where needed.

Still getting same message from the ME about "platform library". Is there another folder besides \Data\Roster\ and \Data\Sea\ I'm missing, or is it only those two?
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Old 05-21-19, 01:39 PM   #3
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Hmmm. Deleted the whole smash, restored the backup, copied pasted renamed etc., this time it worked, got a clone with no errors. Dunno what I did different, but I'd rather be lucky than good.

Next step is getting rid of the siren/whistle, looking at the .dsd file I don't see any reference at all to siren/whistle/whatever? I could strip the whole thing down to whatever makes it a static object if necessary, it will never be an actual ship, just static scenery.
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Old 05-21-19, 02:07 PM   #4
s7rikeback
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Originally Posted by Sniper297 View Post
Hmmm. Deleted the whole smash, restored the backup, copied pasted renamed etc., this time it worked, got a clone with no errors. Dunno what I did different, but I'd rather be lucky than good.

Next step is getting rid of the siren/whistle, looking at the .dsd file I don't see any reference at all to siren/whistle/whatever? I could strip the whole thing down to whatever makes it a static object if necessary, it will never be an actual ship, just static scenery.
It may be hard-coded, perhaps just using a blank audio file to replace the ship Collision alarm/siren.
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Old 05-21-19, 04:15 PM   #5
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To me that's a reasonable option, in which case no clone is needed - I edited the Ship_CollisionAlarm_EXT.wav so it's just 5 seconds of silence, I could just include that as an option. When has anyone actually heard it at sea anyway? Can't count how many times I've seen idiot destroyers weaving in and out of traffic, or formations scattering to avoid torpedo wakes, and there's two ships stuck together with nothing but the crashing grinding of the Collision_Ship.wav sound - no siren.
BTW, I edited all four of the collision ship and net wav files long ago to reduce the volume, every time I hit something in the game I had to pry an upside down cat off the ceiling when her claws got stuck.
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