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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Playing the short sighted Type IXB & IXC Type Boats is a real challenge. You have to constantly have your finger hovering over the "C" key. Aircraft aren't spotted until they are actually making their run and pesky MTB boats and Destroyers are firing on you and you still can't see them. You make fewer visual sightings than you did before you boarded one of these beautiful babies.
That's my whine! Can anyone provide a mod that would fix the sensor ranges for these lovely boats? A method was suggested back a few posts ago that explained how to use SH3d to fix it, but I couldn't get it to install/work on Windows 7. Come on Modder's and give an old duffer a break.... In High Hopes; David I Last edited by David I; 03-20-19 at 08:26 AM. |
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#227 |
Bilge Rat
![]() Join Date: Mar 2017
Posts: 1
Downloads: 60
Uploads: 0
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Hi I have a problem the deck gun works not only the flag on the VIIB type what can I do?
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#228 |
Gefallen Engel U-666
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Markz422!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#229 |
Sailor man
![]() Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
Uploads: 0
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This mod doesn't have conning tower?Although I open NSS_Uboat7_CT.dat with S3D and there has many mterials.
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#230 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=396
folder Brett25,B25 camera complete stock |
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#231 |
Helmsman
![]() Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 511
Uploads: 0
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just installed these mods in following order
im running gwx 3.0 Gold Thomsens sound pack v3 ahnenerbe widegui 1920 x 1080 final tkss18 german u-boat compilation tkss18 german u-boat compilation no eagle new uboat guns fixed rework for uboat compilation german uboat compilation fumo_fix german uboat compilation only viib and viic by wise fix al subs gwx gwx late war sensors supplement to v16B1(jsmge) my problem is that the upper deck of the viic are total black. and the deck gun isnt there and when i go 1943- i get snorkel destroyed when loading game... any fix for this? ![]() |
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#232 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Disable gwx late war sensors,try
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#233 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Hey,
I love using your mod and there is nothing nicer than raiding the English coast with a pirate flag. Unfortunately the mod seems to cause some issues for me: 1) The watch crew on my VIIB is blind. Although they are qualified, they sometimes don't even spot destroyers 2000m from me that shoot at me. When I turn the mod off, this issue is not there. 2) For some reason, when the mod is on weather is either no wind at all or strongest wind and rain. There is no inbetween. My modlist is GWX GWX - 16km Atmosphere GWX - Integrated Orders Supplement to V16B1 (JSGME) GWX - No Medals on Crew Thomsen'S Sound Pack V3.2cg LifeBoats&Debris_v4 TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked FixAllSubGWX Pascal_Port_people OLC'S Modified Searchlight Beams for GWX I hope you've heard of someone with a similar problem, because I really like the mod and hate to turn it off. Last edited by Eikson; 05-17-19 at 05:05 AM. |
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#234 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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In anticipation of the news and dy popular demand, THANKS TO THE AMAZING WORK
![]() Wise, Sphere, Ahnenerbe, Jeff-Groves, rowi58, Wreford-Brown and skwas and his wonderful Silent 3ditor release Type VIIA Playable Submarine (SH3 Cmdr) mod ![]() ![]() ![]() ![]() Last edited by Anvar1061; 05-28-19 at 04:14 PM. |
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#235 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Beautiful, but can it see?
David I |
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#236 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#237 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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![]() Does one needs German compilation boats mod or can just use the type VIIA Playable Submarine as a stand alone? And its a Sh3 Cmr mod, so active it by jsmge in SH3 Commander, correct? |
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#238 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#239 |
Eternal Patrol
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This is something I've been wishing for for a long time.
Thanks all! ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#240 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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^ Already tried and it is a blast!
The original type VII looks, the simple smooth tower and the exterior aft torpedo tube with animated door. ![]() Cherry on top of the cake! ![]() ![]() ![]() ![]() ![]() and so on! |
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