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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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http://www.fleetairarmarchive.net/Aircraft/Walrus.htm
Gunners have a good all-around view. As to viewing distance, a non-radar-equiped plane might spot a wake at 20 km or more, if he's high enough. Of course, the boat's crew could see him more easily too. The real danger came from the mid-war radar-equiped Liberators. They had extremely long range and a good radar that could pick up a conning tower from a looooong way out. |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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The SHIII code is such that air attacks are only performed on the player under 10,000 meters and on targets close to the player.
I am unsure that the Enemy surface factor i.e. your metre squared surface area would have much impact. It is a tough one to test as it will have to all be done in game. For this release then we will set the max range to 12,000 and see how the underlying visual factors play out. |
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#3 |
Ace of the deep .
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Sounds great , release it now and i will give it a go .
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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Normally I usually don't do this in 43 but as soon as I leave base(Lorient)and encouter the u-boat patrolin about 20km out my watch officer informs me "Aircraft spotted" man my flak guns for a shoot out and they go for the AI U-boat. So what gives with the AI's planes something more attractive about the AI u-boats than the human controlled?I found even if you try a shoot out they ignore you and go for there primary target they first attacked.
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