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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Mate
![]() Join Date: Feb 2006
Location: Lisbon, Portugal
Posts: 51
Downloads: 27
Uploads: 0
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it's like they took all the features of Silent Hunter I don´t like and want turned off (all the boring crew management things) and made a game out of just that......good luck to the developers but this doesn´t look like it's for me.
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Including one way the hell out at Pearl!! |
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#2 | |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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All i,m going to say is that game is (that based on feedback so far,) its abit like Marmite (you can google that if you want) People either love it or hate it.
To those that simply hate it, i'd suggest either refunding it if you are short of cash or otherwise shelving it for another 6 months and waiting to see what develops. Its still in early access and Imo, deserves a chance. Honestly though i will point out thet alot of the people who slate it on steam have often had little more than an hour clocked of play time. This game clearly doesn't fly well with those who lave limited patience. |
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#4 | |
Swabbie
![]() Join Date: Apr 2016
Posts: 8
Downloads: 19
Uploads: 0
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Interesting polar opposite opinion. While I'd fall into more of the camp of: "SH3 crew managment was bit tedious and boring" and I still haven't played Uboat! I would like to know, is the crew managment part of Uboat enjoyable process and not an annoying one? and is there an alternative way to play the game if that gameplay loop is not for me exactly? Thank you! Last edited by hulldmg; 05-05-19 at 02:41 PM. |
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#5 | |
Medic
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There was a B-17 pilot who described flying missions as hours of tedium punctuated by moments of shear terror...I cant remember where I heard that but it sound bout right. |
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#6 |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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I found crew management VERY tedious in SH3, and not at all in Uboat. It really is more comparable to The Sims than with crew management in previous submarine games.
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#7 | |
Eternal Patrol
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https://english.stackexchange.com/qu...rror-come-from
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Swabbie
![]() Join Date: Apr 2019
Posts: 7
Downloads: 2
Uploads: 0
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Also, have a look at the patrols of U-48, considered as the "most successful".
https://www.uboat.net/boats/patrols/u48.html Patrols are between 20-30 days, with ships sunk between 0-8. |
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#9 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Basically, what most needed is a new SH3, with state-of-the art graphics and optional multiplayer. More ships, more variations, maybe some elements of procedural generation and/or dynamic campaign.
I don't think we can mod this to a playable state. At least, not yet. |
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#10 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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But many have demanded more conventional Silent Hunter style play, So where the game is now is a bit of mash up between the two, the result is that's its a pretty complicated game to play. How people have taken to this is really mixed, some really like it as it is. Some love the management play aspects, and others just want a straight up Silent Hunter clone. Nobody could say which you would fall in to until you have tried it for yourself. Where the devs will go with it I don't know. But i get the impression they are trying to keep everyone happy, and they will probably keep tuning it to be flexible towards different play styles, but its not quite there yet, if you want to play it kinda like SH5, as it stands, you 'sort of' can - but its quite hard work. |
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#11 | |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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#12 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#13 |
Subsim Aviator
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If you have ever played Microprose's B-17 the mighty eighth, this is the exact same game, only aboard a U-boat instead of a B-17 bomber.
the game wont be for everyone. if you read through this and have been keeping up with the thread and videos and release notes dev diarys etc and were expecting a sandbox survival game - as advertised - congratulations, you wont be disappointed. If you didnt do the above, and were thinking this was going to be hours of watching a circle drive across a map while you didnt have to do anything expect sink ships and not run out of gas, well.. you will be sorely upset about your purchase. this game is 100% about managing your crew, and im not talking about stuff like making sure the radio man goes to the radio when he is supposed to, or making the watch crew individually go on deck... because they do that stuff automatically under 90% of circumstances. where this game shines, is that you are in charge of a crew of 20 some odd officers and sailors now, not just a one man point and click captain. do you like playing sims 4? do you like playing silent hunter? marry the two and live happily ever after. but if you HATE sims 4 but LOVE silent hunter... this would be a solid pass. personally, im crazy about this game and have dedicated an embarrassing amount of play time to it over the past few days.
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