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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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#2 | |
Admiral
![]() Join Date: Apr 2005
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Exactly, witch hunting season is still closed. ![]() |
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#3 |
Stowaway
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Oh yeah, don't get me wrong, I was speaking in general terms, not about this person in particular. If he did use an exploit then he should be HUNG, DRAWN AND QUARTERED!
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#4 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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Agree with ML and Goldorak here.
About exploiting such things, I know in 688 all kinds of exploits are used, for example after six years of multiplayer someone found you could "easely" evade torpedos, going all back emergencie, using High Freq sonar to follow the torps. Also you can go 40 knts at the surface following shallow torpedos with your radar. I don't think we should punish a diver for using a SLMM as a decoy, in war you use all you have to survive. It's not a cheat in my opinion and when you don't like what he is doing your free to look for a other diver. As ML< I tested the SLMM as decoy, but the torps won't be spoofed. Remember the Chinees (Worker) are restricted in there internet use bij the Chinees covernment, I wonder if that has something to do with the problem. cq LAG. |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Well, I didn't see any sign of lag in that replay, nor did the torpedo/SLMM/whatever it was appear to act as a decoy. The fact that I couldn't get the behavior to repeat is not exclulpatory, it just means I can't figure out what's going on yet. (Had I been able to repeat it, I might have been able to see what's going on in debug mode).
If it is the case that there is something quirky in the doctrine that is being taken advantage of, then I would not file this under "using what you have to survive."
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#6 | |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
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Orm |
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#7 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#8 | |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
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Broke the game for me. I kept playing because of the nice people, but the game itself lost a lot. It wasn't much a submarine game before that, and it was less afterwards. Fortunately, although I freely explained what I was doing and why it worked (and why some evasion tactics worked when slight variations didn't), not many people digested it and so only some basic tactics came out of it (like driving backwards). |
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#9 |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
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Some random information:
I lived in China for awhile, and I'm actually involved with some cross-border research. I don't know if it bears on this, but we're doing something between Guangzhou and Texas and our pings are around 500ms. That's not great, but it's a sub game... However, what is particularly bad between our two research centers is the packet loss. We don't have a good way to get around it, although our HK site connects to the US without problem. My guess, after looking at tracert, is that it's the Chinese backbone that is giving us trouble. We might try calling HK and connecting via dialup. -- I haven't read Bluebook in awhile, but the SLMM tactic I remember (born in the 688 days) was to use the SLMM to blow up the incoming torps. I didn't find this method that useful, myself, since evasion was always very easy in that game, but blowing things up had other uses (like masking firing). What did stick out about the Bluebook was that it involved tactics for a game. Some tactics were from real life that worked in the game (and some probably didn't but nobody knew for sure), but the best ones were for the game. So, in the game world, an SLMM is not metal. There is no water. The stuff on the screen in active is probably just randomly generated with a blip for real contacts (which explains why you could mark targets when you see nothing, but not mark nothing if the noise looked good). It may or may not register as a contact to torpedoes. If, in reality, an ADCAP torpedo could not differentiate between a WW2 era torpedo and a 300+ foot-long submarine, I'd say that somebody owes me a tax refund. Anyway, it's a game, and there are different reasons to play. Playing to win, or get kills, is nice, but I would then not expect the "winning" way to play to correspond to a Tom Clancy (or even cheesier) novel. |
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#10 |
Stowaway
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Can we stop with the Tom Clancy bashing?
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