![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
|
![]() Quote:
fill with water and sink. Last night I tried to plug a hole rather than fix it to see if that would buy me some time, but I forgot that I sealed the compartment and my engineer wouldn't enter to fix the leak until I realized this too late. As I posted in the other thread about game play changes, I still think that right answer is to allow the player to order all bulkhead doors closed, but keep crew in that compartment. If they need to change compartments then they would open the doors, pass through and then seal the doors behind them. Currently I can order to close the doors, but the second that any crew member goes through that area the doors get opened and left open. This way we could repair damage (plug holes) in a compartment, but not flood the rest of the boat in the process. |
|
![]() |
![]() |
![]() |
#2 |
Subsim Aviator
|
![]()
Dont forget, you can add things to an officer's queue while paused
![]() really helps prioritize things
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|