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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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The protractor ? you just drag it on the map and use it like you will use it in real life , nothing fancy about it .
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#92 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@Brodaga
Tube numbers need correcting for single and salvo switch. http://www.subsim.com/radioroom/show...2&postcount=77 Best regards. Fubar2Niner |
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#93 | |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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I know it from SH5, and it can be rotated with the mouse clic. But in SH3 it is not possible. ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#94 |
Bilge Rat
![]() Join Date: Jun 2016
Location: Hungary
Posts: 1
Downloads: 15
Uploads: 0
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Hello everyone! Can you use this mod if your screen is 1366x768?
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#95 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi, Another way is to use uboat compass rose in F5 and F6 map (visible when zooming) : ![]() it is ARB widegui for WAC5.2, but you can add this tool here in ARB widegui without problem. Simply copy and paste data\Submarine folder from ARB widegui for wac5.2 to ARB widegui
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 04-24-19 at 02:33 PM. |
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#96 | |
Stowaway
Posts: n/a
Downloads:
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#97 |
Gefallen Engel U-666
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Akos!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#98 |
Seaman
![]() Join Date: Jan 2011
Location: Lithuania
Posts: 33
Downloads: 145
Uploads: 0
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Silent Hunter III has stopped working. Starting to new career (Windows 10 x64)
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#99 |
Gefallen Engel U-666
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kranklys74!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#100 |
Swabbie
![]() Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
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Essential to play in 2019
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#101 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Thank you for this outstanding GUI! It is essencial to play SH3 in modern hardare!
![]() If i may issue a suggestion/request: I would love to see the torpedo fast attack charts on my UZO view. For those fast, night surface attacks! |
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#102 |
Nub
![]() Join Date: May 2019
Posts: 3
Downloads: 3
Uploads: 0
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Thank you for this superb GUI, I just started approaching the world of SH3 modding a few weeks ago and I wish now I did it years ago
![]() I noticed that now I'm getting a weird black layer/tansparent box over the ESB once I open it. Is this "working-as-intented"? Does anyone know what part of the mod could be causing it and how could I remove it? I've pretty much isolated this issue to the ARBGUI as I'm not getting it with other 1920x1080 wide gui's like Ahnenerbe, I tried reinstalling the game from scratch, reinstalled and tested all the mods one by one, tested with minimal mods configurations etc.. but it comes back once I enable this gui. The rest of the GUI and tools are working flawlessly, using the maps in full screen is the best thing since sliced bread ![]() ![]() This is my JSGME mod list (GWX3.0): GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - No Medals on Crew TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 Optional - Zoomable Free Camera M.E.P v6- VisualSensors for GWX3 Thomsen's Sound Pack V3.2cg Supplement to V16B1 (JSGME) ARB WideGui 1920x1080 ARB WideGui 1920x1080 v0.3.1 Optional O2-Gauges v2 (JSGME) TychoSh3Patch |
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#103 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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@RunningDepth: Im pretty sure its a GWX issue. GWX alters the images of the rec. manual to be darker. And if the mod you are using doesnt take this into account, it ends up looking in two tones.
Other than editing the appropiate background images of the GUI to make them darker as GWX (or editing all the rec manual files of GWX to make them lighter), i dont think there is much that can be done. |
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#104 |
Nub
![]() Join Date: May 2019
Posts: 3
Downloads: 3
Uploads: 0
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Thank you Benzin, I tried enabling High Contrast, and editing the backgroud .tga files, makes it better but the box was still there.
I fixed it by copying entirely the "Large JonZ Rec Manual and JIRM Inside Pages" settings from the menu_1024_768.ini of the Anhnenerbe Final (which was working fine for me) and replacing the one inside ARB's menu ini file, then enabled ARB again, it works perfectly ![]() |
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#105 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Glad to hear you solved it!
Has anyone tried this mod with Living Silent Hunter 2015? Im wondering if it works properly. LSH is allready kind of unstable (for me at least), im affraid that adding a mod that is not specifically designed for it, might make it even more unstable. |
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