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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Updated my post above with these points:
- In AODCD (DOS) there is no traffic in the Med Sea during campaign, you can enter Med Sea and head towards 2 friendly ports, but it's vain because you will find no convoys or single ships whatever. You have to play single missions if you want action in the Med Sea. - Homeport saves can be moved between CAOD and AODCD (DOS). Saves in open sea cannot be moved. - In CAOD the Type XXI u-boat sonar is broken, but not in AODCD (DOS). - Added a trick to play Type XXI u-boat in single missions in CAOD. XS Last edited by XenonSurf; 04-23-19 at 12:10 AM. |
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#2 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Very useful! Though my prefered version is the dos one, I still like CAOD because of it's useful deck gun station that will prevent the incompetent crew of wasting shells in AoD
![]() Regarding the interchangeable port save game files in both version, I will be more than happy to try once I return from patrol in AoD in my long range type IXb. Also, can you please specify the name of the Hex utility program? I would like to change a few things in AoD Thanks for all the info ![]() Happy Hunting! |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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To open and read dat files, you need any program that shows the content in Hex format, I think the free Notepad++ can do it, as well as showing XML format. It should also have the advantage to work with several text documents at the same time.
I use the text editor UltraEdit, this one is not free but very handy. There are a lot of free 'Hex Editors' as open source programs, just find one. ------------ I'm currently analyzing what the 2 files SIMIN.DAT and SIMOUT.DAT do for ship targets you find in the 3D world or if they are interchangeable between the 2 programs. I still hope to finally get a perfect CAOD by exchanging or modding all possible files...but this is likely hopeless... |
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#4 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Have Noptepad ++, I will try the Hex editing when I get the time.
Regarding the weak planes, I to like John get Sunderlands early in the war and for once I think AoD nails it completely when it comes to anti-aircraft warfare for subsims : the powerful 20's where, when aimed with a good crew, historicaly very good at shooting down planes. Currently reading a french book about submariners in WWII by Jean-Jacques Antier and in it, U-boat commanders say that the bullets would literally chew the plane and it's unfortunate pilot. All this to say that weak planes are very realistic ![]() |
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#5 |
Ocean Warrior
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I never bother, in any sub sim, to fight planes. Always dive. Working a deck gun has never interested me either; an ai crew doing it is fine with me.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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There are bomber planes (Sunderlands?) which are very performant in AOD, they can drop 3 bombs in 1 overfly. Recently I was spotted by one even when going only half speed, I was too late to dive, if you dive when the plane drops its bomb you may sink. My deck man manged to destroy the plane, but its 3 bombs were dropped anyway, I had a direct hit that destroyed my aft diveplane, my diesel machines were damaged for 11 hours in 2 different sections.
All in all I was very fortunate, a direct hit could have ended the game for me ![]() The most dangerous airplane, at least for me, is the Catalyna. This plane will drop acoustic torpedos that you will have a very hard time to evade, even if you can see them on the map. I have tried with a Bold but stupidly I didn't change my depth quick enough, so I got hit. Your turn rate is not quick enough at 7 knots...It was during my experiments, so I got no damage, but with realistic settings it would have been the end, or out-of-action for my sub... Last edited by XenonSurf; 04-24-19 at 06:39 PM. |
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#7 | |
Ocean Warrior
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![]() Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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