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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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So that should get reigned in. As for leftist circle jerk messages, I know what you mean, but i again i wouldn't blame the younger generation too much, yes, its tiresome that through media we often get brow beaten with preachy 'woke' progressive morality & values (ones that most cosmopolitan people more or less held already anyway since the 90's :P) It comes from universities, politics,culture & gamergate (in that order) but its GenX and boomers that have been merrily shoveling it down millennial and GenZs throats for that past decade or two. Companies are just doing what the free market does, and have in error thought that pushing this stuff is how to be 'down with the kids' In reality, social justice (of the neo-marxist variety) sells about well as it get votes, not very well. and its already going out of fashion tbh. Last edited by JU_88; 04-22-19 at 06:57 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I've watched several of the game play videos on You Tube, and the game does have an arcade feel about it to me. I know that nihilcat doesn't like that term, but it feels more like that than a sim to me. Maybe it needs to be in order to sell more copies. A personal gripe of mine going back to Beta testing on the SH series, is that the ships attacked are ghost ships. I remember Dan from Ubisoft telling me that that was due to the rating that could be attached to the game. Eventually, SH did introduce some activity on the ships being attacked, and I hope that this game does too. I'll purchase Uboat to support the genre, but I'll wait a few months to see what the modders do with it, before playing it.
![]() Last edited by TDK1044; 04-22-19 at 12:04 PM. |
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#3 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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since its not a binary thing, where games are either 'sim or arcade', modern games are typically way WAY more complicated than many legacy examples of either. honestly the term 'arcade' is so out dated, to me it doesn't really mean anything now when applied to modern games. There are few modern PC /console games that play like an Arcade - in the Street fighter II/ Daytona USA/Time Crisis sense of the word. Even 'simulation' is misleading, since simulators only simulate the aspects deemed important enough to be simulated, the trade off is that everything else is a mishmash and given little to no care. e.g silent hunter 3/4/5, might take care to accurately simulate a torpedo launch, but if you get rammed by a another ship, - well its 'like an arcade' your boat just bounces off and appear to be intact like it was carved out of solid titatium, the watch crew still have their feet glued to the conning tower, still peering though their binoculars as if absolutely nothing happened. hell, GTA 5 provides a better 'simulation' of a collision than Silent Hunter does. So it really depends what parts of a game you are looking at, my theory is that if the parts we think deserved the most attention, got that level of attention then, 'its a sim' if they didn't then 'its arcade'. Truth is, 'Arcades' and 'Sims' are more or less history at this point -And alot of the references to them in modern games is just meaningless indervidual perception. Last edited by JU_88; 04-22-19 at 03:57 PM. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Maybe 'video game' would be a better term than 'arcade game'. From what I've seen in online videos, what it adds in crew interaction, it loses in atmosphere. In the videos that I've watched, there isn't the same fear of detection that I enjoyed in SH3. Now, in all fairness, SH3 had to go through four significant patches and heavy modding to get there, so I'm hoping that this offering can be similarly modded. I'm happy to purchase it though.
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#5 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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you should see Tmtc's stream where he gets torpedoed by an MTB, if that doesn't put the fear of god in to the player, I don't know what will. But it might just be the way the beta testers are approaching the game, in a more technical way than an immersive one. Ill admit silent hunter did the hunter/hunted part very well indeed. but outside of that most of the game was spent staring at the navigation map and UI in time compression - that part, not so good. Last edited by JU_88; 04-22-19 at 04:18 PM. |
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#6 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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Im excited about the release. If there is one thing I could suggest to the developers is to try and get the hunter hunted aspect in the game. The enemy needs to be intelligent, they need to feel like an adversary.
Its all about waiting below suface after an attack for you payback, waiting for that dreaded ping ringing throuout the boat, the intricate manouvers you have make to creep away. Descending down Dangerous depths with a creaking boat. Constant reports from hydrophone, etc etc. reparing leaks. these are the most immersive and intense moments of SH. Think Das Boot. What made that film so immersive. If you guys could model some of this game play along with this awesome management and uboat system details you have now, you will have a big hit |
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