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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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Thanks for the very detailed post. A good start!
To further specify the question, the expectations for the "fix" I had in mind is one good enough to plan an intercept course. The motivation for asking this question is the disagreement between people who say, "Find the convoy's position and course by hydrophones first, then plot an intercept course" and those who say "forget about determining course, just go flank speed on the surface in the direction of the convoy". In my experience, visual contact can usually be made within 15 minutes of travelling flank speed on the surface on the initial contact bearing, with a dive to correct course halfway, (after about 5 km), while 15 minutes is also commonly cited as the "minimum time" for a triangulation by the 4 bearings method. Therefore, I'm currently leaning towards the first method (immediate flank speed run on the surface.) Last edited by jarlemag; 04-21-19 at 01:17 PM. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Currently, with the closeness of the convoy at spawn you really do not need to go through the whole 3/4 bearing procedure to get to it. Just move towards the sound direction and trail it, with another hydrophone check if you feel unsure or excessive fog conditions apply. The current spawn condition is very forgiving in that.
But when you reach it, you are likely in an disadvantageous position and know nothing about where it is going. You shift the workload of gathering target movement to the visual contact phase. Doing the complicated method at a standoff can be considered as a time-investment into knowing roughly where he is going before you reach it. There is no rule that says which method you should follow. Some people like to keep things simple and do no-brainer actions to get a job done. Others simply like to use their wits and limited mount of information available to still get the end result. It's a choice. But maybe in a future version of the game the developers introduce a more challenging situation where a convoy, or more likely an armed taskforce, moves much more rapidly (your surface speed now is 3 times faster than the average convoy speed) and from a further distance. (I hope!) Then it might prove more effective to use a systematic method of tracking the the contacts whereabouts, rather than to just dive-listen-sprint-repeat. p.s. Has anybody even traced back the target course from a visual (verified) sighting to the moment of spawn?
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#3 |
Stowaway
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Would be nice if we had the tools in game to do this. I mean, atleast with SH4 you can somewhat attempt this sort of thing in game. Just another big question mark as to who this game is really geared at.
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#4 |
Silent Hunter
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Have you even played the game? Have you even tried the navigator station? In what way is it different or lacking to SH3/4/5? Aside from the ability to drag circles, it is equal if not better overall than in the Silent Hunter (4) games. Try using the odometer in the SH games for proper dead-reckoning. (it's there, but cumbersome) Try finding the precise timestamp on the clock of an event. Try writing text. Try drawing tangent circles to a line. You can do the exact same and more compared to those games. Stop talking BS.
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#5 | |
Stowaway
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#6 | |
Silent Hunter
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Can you do it accurately? Not really, depends on dexterity, eyesight, screen resolution and size, the ability to repeatedly align to the proper mark of the protractor. Are there ways around that? Yes, longer time intervals or more extreme movement to induce relative motion. Is it effective? The jury is still out on that. It was already out long before WP came out. As you can read in the link I posted in a reply to Elphaba I was the first (I dare say) to mention this lack of the ability to draw paraĺlel lines. But if you read it carefilly enough then you might notice my attempt at providing constructive criticism and a relatively easy change (imho) with already present features. In stead of launching an attack with at how misserable the game is supposed to be. ( Like in a different thread you started)
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#7 | |
Stowaway
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Don't reinvent the wheel, perfect it. Now all we have is a square that doesn't go anywhere. |
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#8 | |
Neptune's daughter
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#9 |
Stowaway
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#10 |
Stowaway
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Oh sweetheart, I wasn't sticking up for you, I don't care enough about you to do that! And I don't care "who" someone is. If I don't agree with their opinion, I don't agree. Just because they threw money at Neal doesn't make them a special person, atleast, it shouldn't.
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#11 |
Silent Hunter
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