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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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![]() Quote:
Don't forget, this is first release of Alpha and more missions and more content will be in the game when it's officially released. I just spent 3hrs in a game I never intended to be awake for, playing catchup behind a convoy. IMO having a cheat of time compression would have ruined the experience. The challenge was to get into position without being seen given our (random) really bad starting position. I also wouldn't have enjoyed (and never have) leaving port and spending 15 mins at 4096x speed trying to get into the Atlantic only to have the dumb AI crash into an island not visible unless really zoomed in, or just sit there until I could get to the grid I needed to be at before I could start my search. Horses for courses. Never asked Ubi to change it for me though. Of course, Ubi barely bothered to support the games post-release but that's another matter. My point, in this entire thread, is that what a minority of people want is a game that this was never intended to be. Might it change to it? I doubt it, and I hope it doesn't, but that's going to be year(s) in the future to find out. Right now, they have a roadmap, and funding to get that stuff done. With the amazing job they have done, I say, other than asking questions about what we have (as I did with the torp settings and magnetic torps) and making bug reports, let's just let them get on with delivering *their vision, for their game* before asking for a completely different one. Who knows, maybe Uboat will add co-op and then everyone will be happy? No? |
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