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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
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The dll is where the aspects that the modder wished to change are contained. These changes cannot be made by changes in any of the txt files alone. You need the other files (with their respective edits) to support the changes made in the dll.
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#2 | |
Watch
![]() Join Date: Jan 2019
Location: TwinStates
Posts: 28
Downloads: 20
Uploads: 0
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I also noticed the F9 time acceleration was disabled. I'm not sure if this was a memory dump on my end or you culled it out on the dll file you created... |
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#3 |
Helmsman
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I had to fiddle a bit to get F9 working again. The added commands to start/stop time compression seem redundant as F9 on its own works well enough. Maybe I am missing the point of the extra commands.
Hey skwabie - what sonar ping value did you use in the first set of dll changes that prompted me to complain that the ping lines were displayed for too long? I'm having difficulty finding a happy medium and do not know what numeric value range is available to be used. Thx. Last edited by CDR DPH; 04-08-19 at 12:07 PM. |
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#4 |
Swabbie
![]() Join Date: Aug 2018
Location: VA, USA
Posts: 8
Downloads: 8
Uploads: 0
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So after playing around with this a little I love it and see a ton of potential since it looks like CW is no longer being patched.
One big bug with this is that, since hostile torps can hit surface ships now, the AI does not account for friendly fire at all and constantly sinks its own ships. |
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#5 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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I can't seem to get this mod to work.as I keep getting a string error relating to time compression.Any way to get this problem addressed?
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#6 |
Swabbie
![]() Join Date: Aug 2018
Location: VA, USA
Posts: 8
Downloads: 8
Uploads: 0
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