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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Offtopic (sorry)
Quote:
In addition, any entries in menu1024x768.ini type CropX = 0,0,1, Y (Y <1, e.g. 0.75) to CropX = 0,0,1,1 and reduce the multiple-purpose textures into two different textures should be reduced. Especially when the truncated or uncut section does not need an alpha channel. The alpha channel is only needed for big background textures of both periscopes, uzo, binoculars, deck gun, main menu (mask512.tga) and perhaps a museum (museu.tga). All other textures either are alpha-channel themselves or they do not need it at all. Last edited by Olamagato; 03-25-19 at 07:47 PM. Reason: bad names |
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#2 |
Hellas
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yes , you are correct
![]() Sorry about this Con20or , i was totally abstract when i wrote the post @Olamagato: i moved the conversation with my reply here: http://www.subsim.com/radioroom/show...35#post2599435
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