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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7771 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7772 |
CTD - it's not just a job
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Cavite is on the long list of "inaccurate" locations. The surprise of it all, is that Pearl Harbor is not done correctly, and as some have mentioned, Mare Island is actually Treasure Island. Mare was North of, and further into the bay, and the Pearl submarine base was on the other side of the Navy yard, in the southeast corner of the East Loch. No submarines start at Cavite currently in FotRSU, so the docks haven't been moved. There was a dock on that side of the peninsula, though it was a straight dock that ran parallel to shore. It was used for the airfield that isn't there in the game. If we ever add-in a Cavite start, I'll move the docks over, and put a C3 Sub Tender out in the bay and name it Otus, with a fake Holland up near the Manila docks, "inside the breakwater", and the Canopus at out Mariveles. Some of that is already in-place. The Hurricaines will disappear, to be replaced by some Brewster Buffaloes (USFighter), the pride of the USAAC in the Manila area (why would ~anyone~ have purchased those beasts???). Maybe a couple P-40s blasting everyone's ear drums out...
Now, has anyone besides cdrsubron7 noticed that Mios Woendi has been moved several hundred miles east? Milne Bay is redone? Manus Island redone?... Tulagi?? Majuro??... All of these are more accurate now, but we're still throwing darts at the wall while blindfolded... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#7773 | ||
Admiral
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That's the latest public release. Rockin Robbins has put out a newer version in this post, but it's apparently flawed, and not recommended to use......that's why it's not been added to the first page of this thread. If you're referring to anything that's had to do with a "Patch 5".....you're on your own. That "Patch" should have never been given out to anyone, nor should it have been considered to be accurate since I've never seen it or care to know what's in it! I will ask you this. Show me your Documents/SH4/data/cfg/main.cfg file. I'll show you mine when you show me yours!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#7774 |
Navy Seal
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Well, that was exciting..... We're back up folks! Enjoy!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7775 |
Navy Seal
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#7776 |
Swabbie
![]() Join Date: Aug 2007
Posts: 7
Downloads: 12
Uploads: 0
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New copy works well. Audio is fine. I've also noted the speed limit for time compression has been removed. Great work!
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#7777 |
Navy Seal
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No comments for the new version?
(I can’t try it before tomorrow)
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#7778 |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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Reading the description has got me looking forward to using this new version. I really appreciate everybody's work on this. Thank you!
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#7779 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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100_FalloftheRisingSun_Ultimate_v0.80_RC1 100_FalloftheRisingSun_Ultimate_v0.80_RC2 Missing ship sounds Patch five replaced missing ship sounds but was a temporary fix until the next version 100_FalloftheRisingSun_Ultimate_v0.81_RC1 Broke sound 100_FalloftheRisingSun_Ultimate_v0.81_RC1_PublicBe ta_EN Sounds fixed again [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 The main cfg was created after a clean installation with zero saved files or Silent Hunter folders in Documents/SH4/data/cfg/main.cfg file It gets deleted on every single fresh installation and has for years and years. I won't even change mods without a fresh installation. To many issues arise. With the latest version it is all a mute point any way. Happy Hunting
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7780 |
CTD - it's not just a job
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![]() ![]() ![]() There are also some issues with submarine availability, but we'll straighten that out next round. I have not found an issue that crashes the game, it's just an inappropriate sub for the location and the missions given. No biggie, and was still fun, if early (NOT the Gato or Balao or Tench, CapnScurvy)... ![]() Also, thus far, the "Status Report" stuff seems to be getting appropriate calls from the DynamicMiss file, other than it doesn't care if you're an Asiatic Fleet sub, CenPac sub, or a NorPac sub ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#7781 | |
Silent Hunter
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since i am exiting, it is not affecting play but still.... is this one of the known problems with .81? ![]() ![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_Ultimate_v0.81_RC1_PublicBe ta_EN 200_Sounds (271 sound files from .80 +sd.sdl) ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7782 |
CTD - it's not just a job
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The new version is up. You can do away with the kludge of the old-new version... Check page one of the thread, and see if it still crashes on exit with that... Also, you probably meant "sH.sdl", not "sd.sdl"?
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"...and bollocks to the naysayers" - Jimbuna |
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#7783 | |
Silent Hunter
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yeah, whatever...on the typos...you knew what i was talking about. "let he who is blameless cast the first stone". ![]() ![]() speling is a mute point round jere because ther are to many of your who caint rekognize creck speling nohow. i be-a feared wit some of da speling i sees jere. anyway, the CTD appears to be connected to Main.cfg. i backed all the way out and reapplied .81 and the CTD went bye-bye. ![]() what was the root-cause for the .WAV upload problem?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7784 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Is there a way to put Capt Scurvy's clean installation and managed JSGME order as a sticky right under the first post? I think it would be nice to have that close to the download link.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7785 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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OK new, fresh, clean install. No saves, no folder in my documents. Complete zero before new installation. 100_FalloftheRisingSun_Ultimate_v0.81_RC1_PublicBe , Mod loaded with JSGME.
Generic Mod Enabler - v2.6.0.157 [D:\SHMARCH2019\MODS] 100_FalloftheRisingSun_Ultimate_v0.81_RC1_PublicBe ta_EN A few things to note. I started at Pearl in the Narwhal. Dec 8 1941 Mission is agent insertion. Sea trial. I have two deck guns both allow crewmen to be on station but only one can be manually controlled and that is th rear one. As soon as the crew arrives to the weapon they have no shirts. I look in dismay and they put their shirts on. I send the boat down to see when we die ... crush depth. We get to 500 feet before damage begins to occur. I surface with 25% hull damage. I stop the game and load our leaving base. The game loads then crashes. I create a new career. I do the same things. I reload the save out of Pearl ... the game loads then crashes as before. Is this an issue with the Narwhal??? I am about to try another boat to see if they all do it. . . . I have finished the previous procedures with Salmon and Porpoise They are sent to Honshu to await orders and I have had no crashes. The deck gun crews come to the weapon with no shirts on any crewman for the Porpoise and then the shirts and caps appear about a minute later. On the Salmon it is only the CPOs who have their shirts off and again about a minute later the shirts and caps appear. This is the first time I have ever seen this occur. I retried the Narwhal and again no save game can be loaded on it. It CTD as soon as the lead completes. Below is the entire Main.cfg file. There are a few areas highlighted in red I do not understand why they are there. Only the USA side has been played so far. [SETTINGS] LoadingMovie=No VoiceCommand=No DisableMessages=No EventCamera=No [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 [VIDEO] Resolution=1920,1080,59,22 DynamicShadows=No FullScreen=Yes Synchronized=No TextureResolutionHigh=Yes [SOUND] Music=Yes VolumeGeneral=100 VolumeMusic=100 VolumeFx=100 VolumeSpeech=100 VolumeRadio=100 VolumeGeneralMute=false VolumeMusicMute=true VolumeFxMute=false VolumeSpeechMute=false VolumeRadioMute=false Max3DSounds=32 SoundTravel=true [PLAYER] Name=Player Rank=10 Experience=0.000000 Renown=500.000000 NrOff=4 Patrols=0 TorpedoesFired=0 TotalTonnage=100 SubmarineType=1 SubmarineVersion=1 SubmarineName=U-110 ConingTower=6 SubmarineEmblem=Yes SubmarineEmblemIdx=0 NrPettyOff=11 NrSeamen=29 CurrentYear=1942 ShipsSunk=0 LastMission=data/SingleMissions/MaltaConvoy/MaltaConvoy.mis M01=1 A01=7 A02=7 S01=4 [Ubi.Com] GameName=SILENTHUNTER4 Version=SH4PC1.0 RememberCDKey=true [DEVELOPING] DevDebugEnable=Yes DevEditEnable=Yes MiniDump=Yes [Multiplayer] GamePort=19000 ShowPlayersNames=true ShowNamesOnTorpedos=true
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 03-23-19 at 07:46 PM. |
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