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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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p.s. Played the game for the first time yesterday. Focusing mostly on depth control and helm while somebody ([CBS]_King or something like that) was on the TDC/AP attacking convoy elements . It was hard to maintain depth while diverting attention to other tasks. But that is why it is supposed to be teamplay. As such I don't have feel yet for how strong the effect of the negative tank is. You can easily undershoot periscope depth. But empty negative tank clearly takes longer. And when blowing negative tank too early you may not submerge at all any time soon. Anyway, so far the learning curve for this small fish in the bilge water. |
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#2 | |
Watch
![]() Join Date: Dec 2013
Posts: 18
Downloads: 110
Uploads: 0
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The Fore tank is full with water, you get 15.25Kn And if you fill both F/A with water you only get 12.95Kn The good thing to fill both F/A tank is quicker dive, and (dont know if game calculate it) lower silhouette because only tower is above water That was just to get the traveltime for me at same at other test, just get to station. clickt it and then walk to the other. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Ok, that's clear to me.
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