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Old 03-18-19, 06:39 PM   #1
bracer
Grey Wolf
 
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Hey!


I have been working on a fire control computer and finally solved the maths!!
It has been interesting to program a computer inside the gameworld to calculate my own ingame distances and speeds.
The hardest part was to not use too precise vector functions but use a more "mechanical" kind of code too simulate the computer.


Now I got tired of math for this week, so I worked on some estethics instead!
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My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
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Old 03-18-19, 06:46 PM   #2
agathosdaimon
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thankyou for this post - that is very intersting- i wish i knew how to program games myself so i could better understand the complexity of what you are describing - how do you even do that?
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Old 03-18-19, 06:48 PM   #3
agathosdaimon
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ship is looking nice - would you be able to put up some more pictures of it from various frontal angles? this might help me with the picture i have been working on slowly in my spare time
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Old 03-19-19, 05:38 AM   #4
bracer
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Hey!


I uploaded a "free roam" demo on patreon instead, so you can check all the angles you need!

Bear in mind, it is still missing plenty of details, textures and objects like boats, light guns, spotlights and cables.
Loading time is still long...
But performance should be excellent!

https://www.patreon.com/battleshipcommand
Use Q and E buttons to fly :-) Hold shift to speed up a little, hold shift + ctrl to speed up more.

I have programmed the computer as a "layer" on top of the game-engine, for many reasons.
First of all, it's easy to make it malfunction incase of damage from enemy shells.
And I can remove some precision, to make it feel mechanical instead of adding random errors.
For example I could use the exact 3d-world XYZ-positions to aim the guns precisly at the plotted spot, but I have instead written all the calculations into a few steps, so I could add in errors in the different steps (for example battle fatigue or damage to some part of the system).
I will demonstrate the system soon enough!
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My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM

Last edited by bracer; 03-19-19 at 05:58 AM.
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Old 03-19-19, 07:40 AM   #5
agathosdaimon
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cool demo idea - unfortunately it doesnt work for me - i get the following error at the start - the sound continues, but the game seems to have crashed, i have to go into task manager to close the exe to stop the sound


file not found: 'gnei_rf1.3ds - this is the error message i get at the start
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Old 03-19-19, 10:04 AM   #6
bracer
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Arrgh, I was a bit too fast to compile it. Sorry!

Now it should be fixed. You can download the pack again or just the exe and replace it. The exe is renamed to "BattleshipCommandFreeRoam.exe".


Yes, I thought it would be more helpful to you than screenshots!
Hope it works now!
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My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst
Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM
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Old 03-19-19, 05:52 PM   #7
agathosdaimon
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thanks i will try again when i get some time free
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