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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |||
Watch
![]() Join Date: Nov 2002
Location: NW Alabama
Posts: 25
Downloads: 11
Uploads: 0
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![]() Quote:
The worst one is the observation periscope when it is looking forward and the forward ballast tanks. If you miss y our click instead of looking through the periscope you are not opening or closing the forward ballast tanks which can cause problems. The most useful one we found was that if you stand at the bottom of the ladder and look up at the hatch you can bypass 2/3rds of the ladder and get a warp up by clicking the ladder activation at the top of the ladder which standing at the bottom. Quote:
This is very underwhelming. You can take a single hit from a gun and get that screen just because you have an unstoppable leak. The crush depth kind of makes sense but i'd prefer something like SH where it goes black and you hear crushing metal sounds for a bit. The whole point is that the game is very immersive and then you are very abruptly removed from that immersion when you die. If the ship doesnt outright crush then you should be able to ride it down to crush depth trying to save it. There should be water coming out of everywhere and a feeling of frantic impending death. What we have right now is an instant, oh, you died here is your stats. which is... underwhelming! Quote:
We had one instance of this where someone tried to load in, we saw his character load it. the text buffer listed him as loaded in but he got stuck looking at the ship selection screen. To fix it we had to restart everyone's client. I think there was some corruption causing the game to not be able to match the game in progress to the new joiner.
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