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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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Actually my scope is so Dam Dark I could hardly see the ships at point blank
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#2 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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At night, that would be about right (you'll often find remarks like "too dark for submerged attack" in ship logs of WW2 U-Boats. Periscopes, especially attack periscope which was smaller and thus caught less light, were terribly dark in low light conditions). If this happens during day, there might be something wrong with your installation.
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#3 |
Helmsman
![]() Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
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just for info i always fire my torpedoes at point blank ranges of around 500m
that way i clearly cant miss and before that i would go very close to the ships to know which merchants were armed so that i know which ones i can "save" for my deck gun later lol but its still very hard especially at night... periscope is quite worthless in terms of magnification power lol |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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To compensate for weird identification possibility - especially at night - you can use a special mod for TWOS,
TWoS UI cmd_Radio Reports_Auto Target ID Of course it takes away some realism because this AutoTarget feature is perfect, but as I said it's to compensate for the sim limitation, so use it sparingly ![]() But realism at some point goes overboard anyway, e.g your watch crew have magic eyes through the fog or over long distances to report you convoy smoke etc. , so the realism discussion is vain at some point. |
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