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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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In my opinion FPSchazly's tutorials are very good for new player, you should to watch them.
Next positions are: BLUE or better RED BOOK (written for Sub Command) Watching videos from games especially MP will teach you how to play - what is important what is not. Most MP games is played with Autocrew TMA so if you want to know how it works you have to search for "manual TMA" sentence ![]() As i know DW haven't tutorials for completly new players - who launch game first time. |
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#2 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
Also somebody recommended the Reinforce Alert mod. Is it really good? |
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#3 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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MP games are every Friday & Saturday and somethimes during week. All with Reinforce Alert mod.
Is it good? It depends because vanilla campaign and scenarios are not compatible with RA and may works with errors (usually in missions where player goal is" keep not detected status, player is detected in first seconds of game) RA extends many aspects of game so for really new player it could be a problem: - much more things to learn, -... but lacking of single player missions, -... and vanilla campaign is not compatible Reinforce Alert is very attractive option for experienced and MP gamers - it fixes many vanilla bugs - extends many game mechanics like weapon control - adds many new controllable platforms (around 50) - RA is still developed - you can easily find small but active MP community with large base of MP scenarios |
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#4 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
Well... I don't know why but the one I installed comes with a bunch of missions. Campaigns included. Does that mean they are meant to be MP? It's kinda confusing. |
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#5 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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RA includes rebuilded campaigns and missions from Sub Command and 688 H/K but sometimes some bugs (hard to detect during redesigning) appears and you can stuck (as me in Sub Command campaign link)
Of course with little luck it won't happen ![]() Also very good Red Storm Rising campaign (by Bill Nichols) was rebuilded for RA and some of very well knowed single missions. Problem is: vanilla campaign after RA is almost completly unplayable and old missions (from RSR, SC, 688I) were designed only for submarines. So if you wanna play Perry, P-3 Orion or MH-60R you have very limited choice. For me RA is best Dangerous Waters mod and i recommend it. But if you wanna play DW vanilla campaign, you should wait with RA installation. Instead you can install LwAmi 3.11. After gaining some experience, best choice is to change vanilla/Lwami to RA because changiing RA to vanilla/LwAmi haven't sense - but it's only my personal opinion ![]() Another option is to learn basics in RA and playing with MP sessions. Many players are very experienced and they should help you to understand how to play. In this case, you can start from "deep water" of DW gaming. MP sessions require a completely "fresh" view of playing DW: - cooperation with other players - cooperation with MPA, surface ships, - being fast and deadly - hiding in strings of acoustic signatures civilian ships (instead hiding by lowering speed) - being part in bigger tactical plan etc. |
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#6 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
Tried to sink that cargo again (In Kilo Demo wich I use to train.). Fired a torpedo. Not sure wich kind. (Still learning about the different weapons.). SOMEHOW... The torpedo went off course and sank one of the escorts. Guess it was between me and my target and my torpedo tracked him instead. Of course all the cargos went crazy with course changes. But, whatever, shot 2 more torpedoes before my target stray too much from my earlier TMA solution. Appearantly that worked because I sank it too. Ending Screen: https://imgur.com/a/byNZ5y6 I'd say that so far I can get bearing / speed right. My problem is with range. I find the stadimeter to be somewhat finicky compared to Silent Hunter but that's just me. I mean... I could use the radar but I might as well stick a christmas tree on top of my submarine if im going to do that. Any tips? ![]() |
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#7 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Very simple:
read weapon manual (RA_Weapon_Info_rev39.PDF) because RA changes some weapon and extends control over weapon. How you do this without reading weapon manual? If you wanna play RA, weapon manual is not "recommended" - it's mandatory for playing. |
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