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Old 02-26-19, 01:02 PM   #1
ericlea
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You have to activate the mod :


Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5.2

I give you the same link again :
http://www.subsim.com/radioroom/showthread.php?t=239167


all is inside and of course TDC On/Off button at periscope F3 view, Obs periscope view and uzo view !


if you have questions about this mod, please go to the topic's mod


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Old 02-26-19, 03:22 PM   #2
ericlea
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Preview :

SH3 WAC5.2 (Black Sea Campaign): navigation buoys + full interior Type II (with opti ARB widegui)







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Old 02-27-19, 12:53 PM   #3
Van der Graaf
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Hi all
First of all I wanted to thank HanSolo and every one else who was included in the process of creating this great mod! Spending your free time on making SH3 even better.
It's my first post on this forum, and I've been playing SH3 a little way back in my childhood when game came out, so it was more arcade-ish approach in my edition and now it's pleasure rediscovering this game, with mods, more knowledge, learning about tactics, RAOBF and all that stuff.
Also wanted to thank Eric for the tutorial of installation, and although it's in french, with transaltor it wasn't too big hassle
After a little of reading forums and testing, I ended up with such a list so far:

Generic Mod Enabler - v2.6.0.157
[C:\Gry\SH3-WAC\MODS]

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
Complete Sound for WAC5
black contacts
Musique Menu Gwx
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
Optional - Zoomable Free Camera
M.E.P v6 - VisualSensors for WAC v5.2
WAC5.2 H.sie Supplement to V16B1
EnvSimAct_10
Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5

Seems to be working fine, but if someone more expirienced could take a look and tell if it makes sense I would be grateful, as I myself have only started journey with modding SH3.
Only to mention that I had bug with black terrain textures, even after using terrain.act file from Anvar, so I had to remove Detaile.tga file, as I couldn't even open it without error, and now coloured grounds are back maybe the fact that I have Radeon GPU is the reason
Too pity that full interiors can't be used simultaneously with optimized ARB gui tried them both in naval academy and it looked great! I see Eric, that you can run them both in black sea video, but I guess thats because of the smaller campaign files? so it's lighter for ram?
I was wondering would it be possible to make something like a "Full Interiors - Light"? Where it would contain only enhanced: command room, tower and radio room; just like vanilla game does. Maybe that way it would be lightweight enought for RAM to fit in 4 gigs restrictions of 32-bit SH3.

Anyway, thanks for great work again and I'm awed seeing how people still improve this game
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Old 02-27-19, 03:22 PM   #4
ericlea
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Hi Van Der Graaf !




Welcome to Subsim !


I am happy if my tutorial was able to help you :-)



Your mods list is very nice !


You are right : full interior + opti ARB widegui (or another widegui) eats too much ram.


Black sea Campaign is smaller (costs less of RAM) but in more Hansolo had to reduce animations in the interior of the type II (in particular motor engines). So it works together with Opti ARB widegui !
In the pleasure !


Eric
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Old 02-27-19, 04:02 PM   #5
Wolfcat
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Hey Eric, just a quick question. The optimized ARB widegui and ARB for WAC 5.2 are two different things? Right now I have ARB widegui for WAC 5.2 installed, but I couldn't see TDC switch in periscope stations. Also, I couldn't go up to X12 on my scopes with "ctrl+mouse wheel" command.
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Old 02-27-19, 05:03 PM   #6
ericlea
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"WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe" is almost the same mod than "Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5"

but...not optimized
that is why you don't have theese enhencements...

For me (and i am not alone) best widegui choice for wac5.2 is :

Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 :
http://www.subsim.com/radioroom/showthread.php?t=239167


all is included !


:-)

Last edited by ericlea; 02-27-19 at 05:37 PM.
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Old 02-28-19, 12:17 PM   #7
Wolfcat
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So going back to widegui and full interior issue, are we pretty much hitting a wall due to the limitation of this old game? Hsie can't make another patch to go up to 8gb, right?
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