![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7381 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Sea state is killing them.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#7382 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Finished a clean install.
Running FOTRSU and its patch. Started a new career out of Midway in a Gar. Ignored orders and went straight to (Dec 23rd) Wake trying to find the attacking force. I could not find the CV's that were supposed to be there but did find the landing force. I sank four capital ships, Two CA, one DE and one Chitose. also sank one merchant. Over 25,000 tonnes in all even with duds. I used the entire ships load out during this one battle. AI is glitched as before. No capital ship will open fire on my periscope while I am doing flank speed until they are 250 yards or less in daylight. It doesn't matter if it is a DD, DE a CA or a anything else. They completely ignore the periscope at flank speed until the distance is 250 yards or less. While I was being pinged they could not find me underwater even with my periscope up at flank speed and would sail right past me at 700 yards. This is an odd glitch.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#7383 |
CTD - it's not just a job
|
![]()
We'll dig some more on that "see no evil, hear no evil" problem merc4ulfate. As for Wake, the CV should be on the northwest side of the island, traveling on about a 140° track. I think had to make them do some zigging around for them to stick around long enough, and then they leave traveling on a 270° for home. Maybe I messed up the timing...
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#7384 | |
Silent Hunter
![]() |
![]() Quote:
i take fire from every boat in the convoy, even the merchies, from 2000yds when i have the scope up 5-6 seconds. ting. ting. ting. all types of gunfire. when i am taking a shot at one of the ships with the draft mismatch, i have to leave the scope up longer to lock the target and then adjust the depth setting before firing, life gets very precious in those few extra moments. ![]() ![]() ![]() AND, after the attack, when i am attempting to flee the scene, those little f*cker-DD's find me at 300 feet, running silent at 2 knots from more than a mile away. they must have some new secret s^it from the Nazi's. man, they just about tore me and my boat a new one. so, merc, i could use some of your secret, silent elixir because my boat will be in the yard a good 5-6 weeks getting patched up. seriously now, i wonder if you and i are playing under different difficulty settings. i don't know what they could be but we are experiencing very different game-behaviors. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#7385 | |
Silent Hunter
![]() |
![]() Quote:
currently i am driving a Gato out of Midway. May 1944. i've had the boat for maybe a year now. in looking at the EQP file, this weapon is severely out of date. [Equipment 17]but the Savegame.upc has a completely different set of availability dates. [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon]the Conning Tower is also severely out of date according to the Savegame.UPC, [UserPlayerUnit 1.UnitPartSlot 1.UnitPart]i should be assigned Conning_Gato_04 after 1/1/1944. WTF. everything else works ok. i do not use the AA weapon. but it is intriguing to see availability dates expire but no upgrades are applied. ![]() ![]() ![]() ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#7386 |
Navy Seal
![]() |
![]()
Have to report it’s impossible to get accurate distance with stadimeter on the Large Composite Freighter.
Is it supposed to get distance with line on top of masts? This one, i have to put the line almost on the chimney to get it right... So the distance on top of masts is way too close. (Done with calm sea)
__________________
|
![]() |
![]() |
![]() |
#7387 |
Navy Seal
![]() |
![]()
Did a fresh new install with latest patch.
Started this time at Midway with a Purpoise class (Dec 41), and at my surprise, i have sonar contacts while surfaced (doesn't be supposed to work only submerged on this sub?) ![]()
__________________
|
![]() |
![]() |
![]() |
#7388 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I too would like the download link for the 301_vo.80RC2_pbpatch005!
|
![]() |
![]() |
#7389 | |||
CTD - it's not just a job
|
![]() Quote:
Quote:
Quote:
The early Porpoise was "deaf" on the surface, like the S-boats, with their heads on the deck. They were later re-fitted with new under-hull heads. I thought that CapnScurvy had that boat set to do that, but may have given up on the game's dates not following the intention. See above ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|||
![]() |
![]() |
![]() |
#7390 | |
I break things
|
![]() Quote:
![]() The "12mm_Browning_soclu" has an elevation radius of min -10 to max of 75. Which is on a par with the "Deck_Gun_GE20mmSingle" However the "IJN_13mmAA_Gun" has an elevation radius of min -80 to max of 85. I will set sail for Tokyo bay tomorrow from Pearl, and stay surfaced and see what happens when I get buzzed by the Jap airforce.
__________________
Last edited by s7rikeback; 02-07-19 at 07:29 PM. |
|
![]() |
![]() |
![]() |
#7391 | |
Silent Hunter
![]() |
![]() Quote:
![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#7392 | |
Navy Seal
![]() |
![]() Quote:
![]() I would like to learn how to use the scope graduations to calculate ships distance, as well as to find good AOB/speed without nav map contacts...is there any tutorial somewhere?
__________________
Last edited by Fifi; 02-08-19 at 03:12 AM. |
|
![]() |
![]() |
![]() |
#7393 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=181172 I think you're looking for this .. But I do NOT think it's compatible with FOTRSU (game crash occur)... you should ask Capnscurvy.
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup |
|
![]() |
![]() |
![]() |
#7394 | |
Navy Seal
![]() |
![]() Quote:
I want to learn how to use actual FORTSU scope graduations...but may be it’s same as OTC?
__________________
|
|
![]() |
![]() |
![]() |
#7395 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
|
![]()
From what I remember, Capnscurvy would to work on it for compatibility with fotrsu
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 02-08-19 at 06:14 AM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|