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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Funny thing is, in all of the books I've been reading, at the beginning of the war, Pearl Harbor was 30 minutes behind (or ahead - take your almanac pick), of everybody else. Trying to be precise I guess with their sunrise & sunset times...
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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So, Florida has passed legislation, that would make Florida, the first and only State to go on permanent Daylight Savings Time. Congress has to approve before it can go into effect. We would always be -6 hours West of GMT no matter winter or summer which would mean that although our winter solstice sunset would occur an hour later, 1842 instead of 1742, our winter solstice sunrise would also occur an hour later, 0817 instead of 0717. Everyone will be driving to work and going to school, waiting for the bus, in the dark. Can you imagine the wintertime airline schedule confusion? ![]() ![]() I'm against it! Permanent Standard time (-5) hours is preferable IMHO. https://www.orlandosentinel.com/news...703-story.html
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#3 |
CTD - it's not just a job
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We used to have permanent Eastern Standard Time in most of Indiana, which I liked. We're mostly in the middle of the Eastern and Central zones anyway, so why not? You always knew when sunrise and sunset were, and the day seemed "normal", as far as daylight went. But they had to meddle with Mother Nature, and now we have "Daylight Savings Time" (what is "Saved", I'd like to know). Now an old man can't get to sleep during the summer for the sunlight at 2200 hours... I'm moving to Alaska!...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Sea Lord
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#5 |
GLOBAL MODDING TERRORIST
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I'd like to know where all that daylight I saved went when Spring comes around!
![]() Is someone stealing it and putting it in a daylight savings account somewhere? |
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#6 |
Sea Lord
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#7 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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![]() Quote:
It's as confusing as Base time ![]() ![]() ![]() ![]()
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#8 |
Engineer
![]() Join Date: Mar 2017
Posts: 208
Downloads: 56
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So what are the practical results of this impressive investigation?
Am I missing anything? |
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#9 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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V-Sync = ON Using Nvidia Profile Inpspector, set the Vertical Sync to "1/2 Refresh Rate" to preserve celestial sphere synchronization with gameplay at 1x. This is not a major issue if you mostly play at accelerated game speeds, this issue only affects the game while you are in 1x time, so, to some minor degree it affects everyone who plays it. I discovered it because I was using the game as a "screen saver" and played at 1x for "days" at a time. I also like listening to Fred's Radios.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 08-01-19 at 07:15 AM. |
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#10 | |
CTD - it's not just a job
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... One way to somewhat control non-nVidia cards is to use sober's antilag utility. I just started experimenting with it yesterday (again). You'll have to noodle with the antilag.cfg file in it, the game's v-sync on or off (as noted by Front Runner above) and the game's resolution re-fresh rate, which isn't always available for a given resolution. For my particular laptop, if I use the 1600x900 @ 40Hz (which is the laptop's "recommended" rate) setting in-game (there is also a 60Hz choice available for that resolution), with v-sync on, and then restrict the framerate in the antilag.cfg file to 30fps, I actually end up with a max figure of 25fps in the game, using the <Ctrl><F8> keystroke combination. I have not completed experimenting to find a relatively "accurate" 30fps rate just yet...
Quoting the ReadMe with "antilag": Quote:
RenderAheadLimit=2... I have not adjusted to 60Hz yet to see what happens with the Frame Per Second figure, nor have I tried with V-Sync off yet. The game was written to run at 30fps - from what we've been able to surmise - and anything above that rate (probably below it also) seems to affect the "world" clocks. ymmv ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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