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Old 01-26-19, 01:55 PM   #1
propbeanie
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Funny thing is, in all of the books I've been reading, at the beginning of the war, Pearl Harbor was 30 minutes behind (or ahead - take your almanac pick), of everybody else. Trying to be precise I guess with their sunrise & sunset times...
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Old 01-26-19, 03:05 PM   #2
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Default Time, time, time! It's a Hazy Shade of Winter....

Quote:
Originally Posted by propbeanie View Post
Funny thing is, in all of the books I've been reading, at the beginning of the war, Pearl Harbor was 30 minutes behind (or ahead - take your almanac pick), of everybody else. Trying to be precise I guess with their sunrise & sunset times...

So, Florida has passed legislation, that would make Florida, the first and only State to go on permanent Daylight Savings Time. Congress has to approve before it can go into effect. We would always be -6 hours West of GMT no matter winter or summer which would mean that although our winter solstice sunset would occur an hour later, 1842 instead of 1742, our winter solstice sunrise would also occur an hour later, 0817 instead of 0717. Everyone will be driving to work and going to school, waiting for the bus, in the dark. Can you imagine the wintertime airline schedule confusion?

I'm against it!

Permanent Standard time (-5) hours is preferable IMHO.


https://www.orlandosentinel.com/news...703-story.html
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Old 01-26-19, 03:40 PM   #3
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We used to have permanent Eastern Standard Time in most of Indiana, which I liked. We're mostly in the middle of the Eastern and Central zones anyway, so why not? You always knew when sunrise and sunset were, and the day seemed "normal", as far as daylight went. But they had to meddle with Mother Nature, and now we have "Daylight Savings Time" (what is "Saved", I'd like to know). Now an old man can't get to sleep during the summer for the sunlight at 2200 hours... I'm moving to Alaska!...
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Old 01-26-19, 07:59 PM   #4
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...what is "Saved", I'd like to know....
What is saved? Why daylight, of course. (But only a bureaucrat could explain how this is done.)
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Old 01-26-19, 08:30 PM   #5
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I'd like to know where all that daylight I saved went when Spring comes around!


Is someone stealing it and putting it in a daylight savings account somewhere?
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Old 01-26-19, 09:09 PM   #6
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I'd like to know where all that daylight I saved went when Spring comes around!


Is someone stealing it and putting it in a daylight savings account somewhere?
It is being distributed to people who don't have as much daylight as you do.
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Old 01-26-19, 09:13 PM   #7
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Quote:
Originally Posted by propbeanie View Post
We used to have permanent Eastern Standard Time in most of Indiana, which I liked. We're mostly in the middle of the Eastern and Central zones anyway, so why not? You always knew when sunrise and sunset were, and the day seemed "normal", as far as daylight went. But they had to meddle with Mother Nature, and now we have "Daylight Savings Time" (what is "Saved", I'd like to know). Now an old man can't get to sleep during the summer for the sunlight at 2200 hours... I'm moving to Alaska!...

It's as confusing as Base time


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Old 07-26-19, 08:06 AM   #8
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So what are the practical results of this impressive investigation?
  • Don't load save games from in-game
  • Enable vertical synchronization
  • Limit refresh rate to 30 FPS

Am I missing anything?
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Old 08-01-19, 07:04 AM   #9
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Originally Posted by YellowFin View Post
So what are the practical results of this impressive investigation?
  • Don't load save games from in-game
  • Enable vertical synchronization
  • Limit refresh rate to 30 FPS

Am I missing anything?
The save/load game issue was isolated to FOTRSU and has mostly been solved. It was in game patrol start date related. I could not produce the error in TMO and Vanilla. Best practice is to not save game over a previous save game.

V-Sync = ON

Using Nvidia Profile Inpspector, set the Vertical Sync to "1/2 Refresh Rate" to preserve celestial sphere synchronization with gameplay at 1x. This is not a major issue if you mostly play at accelerated game speeds, this issue only affects the game while you are in 1x time, so, to some minor degree it affects everyone who plays it. I discovered it because I was using the game as a "screen saver" and played at 1x for "days" at a time. I also like listening to Fred's Radios.
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Last edited by Front Runner; 08-01-19 at 07:15 AM.
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Old 08-01-19, 09:15 AM   #10
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... One way to somewhat control non-nVidia cards is to use sober's antilag utility. I just started experimenting with it yesterday (again). You'll have to noodle with the antilag.cfg file in it, the game's v-sync on or off (as noted by Front Runner above) and the game's resolution re-fresh rate, which isn't always available for a given resolution. For my particular laptop, if I use the 1600x900 @ 40Hz (which is the laptop's "recommended" rate) setting in-game (there is also a 60Hz choice available for that resolution), with v-sync on, and then restrict the framerate in the antilag.cfg file to 30fps, I actually end up with a max figure of 25fps in the game, using the <Ctrl><F8> keystroke combination. I have not completed experimenting to find a relatively "accurate" 30fps rate just yet...

Quoting the ReadMe with "antilag":
Quote:
The antilag.cfg contains two configuration parameters:
RenderAheadLimit: This is the amount of frames that D3D9
is allowed to 'render ahead'. A value of 1 means that the
render queue is flushed immediately when a frame is ready.
This provides minimal latency, but can cause a significant
performance drop. A value of 2 allows one frame to be in
the queue, which provides a good compromise between low
latency and good performance. Setting of 0 will disable
the feature.
FPSlimit: This setting will limit the framerate to the
rate set. In cases where the framerate is fluctuating alot
limiting the framerate to a lower value (ie. 35) can provide
smoother gameplay feel. It can also be used to reduce the
cpu/gpu usage, which is helpful for laptop users.
I am experimenting with my antilag.cfg set to:
RenderAheadLimit=2
FPSlimit=30
... I have not adjusted to 60Hz yet to see what happens with the Frame Per Second figure, nor have I tried with V-Sync off yet. The game was written to run at 30fps - from what we've been able to surmise - and anything above that rate (probably below it also) seems to affect the "world" clocks. ymmv
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