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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi and welcome SH
![]() Anvar is right, WAC5 is the must have for SH3. But you should wait for official 5.2 release, because 5.1 is really not stable (at least on my rig) It brings old SH3 to a new level i didn’t even think of ![]() Wonderful U-Boats, great visual effects, tons of nice ships, enjoyable campaign, very rich environment... Meanwhile GWX is not that bad at all, very stable and fluently, even heavily modded. But apparently you already know it. NYGM is an other interesting alternative, with improved U-Boats and realistic behavior. But opposite of WAC for harbor environment. You’ll find Jsgme here: http://www.subsim.com/radioroom/down...=4725&act=down Here for Commander: http://www.subsim.com/radioroom/down...o=file&id=4789 Good hunting ![]()
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#2 |
Swabbie
![]() Join Date: Jan 2019
Location: In a van down by the river.
Posts: 9
Downloads: 40
Uploads: 0
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Thanks for the suggestions, folks. I tossed in MultiSH3 so I can try out a few different supermods. I'm downloading WAC as I post this and GWX just finished installing. Any other suggestions people have for mods, big or small, are welcome. Thanks again.
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Ich bin ein schnitzel! Ship happens! |
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#3 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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It's the small ones that count.
Submarine tracking room v8 by LGN1 and WB's Mid patrol orders. Combination of these mods actually makes the game recognize my boat's meagre existence...
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Himmel, sukeltakaa! |
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