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Old 01-17-19, 02:48 AM   #1
Fifi
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So you need to deactivate Collateral damage (and all dependencies) as well as Zone (box) AP damage when zone (box) damaged...in shcollisions patch.

Then in data/script/AI/init.aix you can fine tune the non merchants behavior (hence destroyers)
I have only changed hydrophone difficulty min to 0.50 and max to 0.70
And sonar difficulty min to 0.50 and max to 0.80
Keep the rest unchanged...

Best is to create a Jsgme mod with the correct path like above, for this init.aix so you keep unchanged original TWOS...and put it in your TWOS parts folder.
Or save the original TWOS init.aix somewhere for later backup if needed.

You can test it with single mission TDW FX update test, or any other single mission where you have destroyers chasing you.
If my settings seems too easy or to hard to you, you can change them of course to your liking ...

Have fun
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Old 01-17-19, 09:24 AM   #2
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Quote:
Originally Posted by Fifi View Post
So you need to deactivate Collateral damage (and all dependencies) as well as Zone (box) AP damage when zone (box) damaged...in shcollisions patch.

Then in data/script/AI/init.aix you can fine tune the non merchants behavior (hence destroyers)
I have only changed hydrophone difficulty min to 0.50 and max to 0.70
And sonar difficulty min to 0.50 and max to 0.80
Keep the rest unchanged...

Best is to create a Jsgme mod with the correct path like above, for this init.aix so you keep unchanged original TWOS...and put it in your TWOS parts folder.
Or save the original TWOS init.aix somewhere for later backup if needed.

You can test it with single mission TDW FX update test, or any other single mission where you have destroyers chasing you.
If my settings seem too easy or too hard for you, you can change them of course to your liking ...

Have fun : salute:
Great Information FIFI will certainly make the changes, Also I agree once the control room is being flooded with all the effects your abilities to manage the sub becomes greatly reduced,
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Old 01-17-19, 09:43 AM   #3
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You’re welcome

For the command room stuttering problem when damaged, i wish Vecko could read those lines and tell me what i could deactivate (or even delete) to get only the flooding animation... but no smoke or sparks that are too heavy for my computer.
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Old 01-17-19, 09:58 AM   #4
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Quote:
Originally Posted by Fifi View Post
So you need to deactivate Collateral damage (and all dependencies) as well as Zone (box) AP damage when zone (box) damaged...in shcollisions patch.

Where can i find this?

Okay i found the file in the TDW directory under patches.
I found colleteral damage under patch2 and ap damage under patch 3.
But how can i deactivate them?

Michael
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Old 01-17-19, 12:27 PM   #5
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Quote:
Originally Posted by skin-nl View Post
Where can i find this?

Okay i found the file in the TDW directory under patches.
I found colleteral damage under patch2 and ap damage under patch 3.
But how can i deactivate them?

Michael
Click on it and it will open the patch dependency.
Then double click on each patch dependency and put it on false.
If done correctly the Collateral Damage patch will turn red.
Repeat for all needed.

Don’t forget to deactivate the Zone AP (box) or it will give you CTD when ennemy encounter!
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Old 01-17-19, 01:18 PM   #6
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Thanks FiFi
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Old 01-17-19, 01:57 PM   #7
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Quote:
Originally Posted by Fifi View Post
Click on it and it will open the patch dependency.
Then double click on each patch dependency and put it on false.
If done correctly the Collateral Damage patch will turn red.
Repeat for all needed.

Don’t forget to deactivate the Zone AP (box) or it will give you CTD when ennemy encounter!
Does the options file editor need to be open for this ? could you kindly explain in more detail how to accomplish this FIFI
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Old 01-17-19, 02:00 PM   #8
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Also, the Aix file will you need a software tool to open this or can you can you change properties and open as ' notepad " for this file ..?
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Old 01-17-19, 02:37 PM   #9
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The init.aix file you can open with notepad

The shcollisions_patch.s5p you can open it with the generic patcher.


Michael
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Old 01-17-19, 05:15 PM   #10
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Great info. Thank you Fifi!
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Old 01-17-19, 07:35 PM   #11
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Quote:
Originally Posted by skin-nl View Post
The init.aix file you can open with notepad

The shcollisions_patch.s5p you can open it with the generic patcher.


Michael: salute:
FIFI I am Currently in a campaign I opened the patcher and it starts with the option's of language .. How do I Isolate it to just go to the shcollisions_patchs5p? and will this affect me in my current campaign? .can you kindly explain your procedure? of using this to make adjustments?
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