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#1 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
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i do not have time now, perhaps i am wrong but i think no
go in menu_1024_768.ini and change the 2 thirst values of the position [G3F I343] Name=Slide Chronometer Type=1026;Menu group ItemID=0x3FF00000 ParentID=0x3F000000 Pos=1893,501,284,384 Color=0xFFFFFFFF for exemple try with : Pos=1050,200,284,384 (instead of Pos=1893,501,284,384) see the result and adjust as your will
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 01-12-19 at 08:04 AM. |
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#2 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Thanks , it worked .
![]() 1000 , 114 were the values . |
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#3 |
Stowaway
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Hi! I returned!
![]() I resume the development of ARB WideGui 1920x1080! Last year I almost finished realistic optics. It is not 100% realistic, but now a realistic viewing angle and a more realistic grid than it was before. At the moment, completely ready Attack Periscope, OBS Periscope. It remains to make UZO and binoculars. Also in the plans to correct some errors and add innovations that were published in this topic. I can not say the release date because I haven't done a mod for a long time and I need to remember what was done before. It's been 10 months since I last developed the mod. In the process of creation, I will publish screenshots of the completed stages. Poll: What would you like to see in the next version of the mod? What errors were found? Last edited by Brodaga222; 12-03-22 at 02:47 PM. |
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#4 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Hi , good to have you back !
![]() For things do be done in the future , I remember we discussed something about the attack map night filter, it's somewhere in the topic . Can't wait for the new optics . ![]() |
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#5 | |
Stowaway
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![]() Maybe Tycho can find a way to turn on/off the night filter on the attack map because I think we need to edit the sh3.exe. Last edited by Brodaga222; 04-22-19 at 04:49 AM. |
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#6 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Hi Brodaga !
You can now put the tycho's functional draggable chrono in your mod. It is top ! I do it for you :-) http://subsim.com/radioroom/showpost...8&postcount=73 ![]() |
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#7 | |
Stowaway
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#8 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Yes, we just need an attack map that has a permanent " evening " filter like the night map in original Ahnenerbe mod , that's all .
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#9 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
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Hi!
Anyone knows how I can rotate this tool? Any key for that? ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#10 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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The protractor ? you just drag it on the map and use it like you will use it in real life , nothing fancy about it .
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#11 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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@Brodaga
Tube numbers need correcting for single and salvo switch. http://www.subsim.com/radioroom/show...2&postcount=77 Best regards. Fubar2Niner |
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#12 | |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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![]() Quote:
I know it from SH5, and it can be rotated with the mouse clic. But in SH3 it is not possible. ![]()
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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