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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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IF the dat has the Unifiedrender controller?
There is an LOD setting. Try changing those. If your using an SH3 file? Run SH3 to SH4 on it and it will update the files to SH4 standards. |
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#2 | |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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But now I took simply the original file and it works. Lighthouse is not fading, fresnel is working. ![]() Have to test a little bit more, how far away the light is visible etc. |
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#3 | |
GLOBAL MODDING TERRORIST
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#4 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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No, I took the original SH3 .dat.
Had to extract it from a harborkit respectively I deleted the harborkit around the lighthouse + texture knots. The converter closed with the error message: list index out of bounds (0) Probably because the messy way of extraction or because I use only the .dat without any .cfg or roster file? |
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#5 | |
GLOBAL MODDING TERRORIST
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It's not a perfect Tool for some needs. S3D you can add the Unifiedrender controller. |
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#6 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Thanks again.
Will try to add unifiedrender controller. Atm I´m starting some night mission to see how far the lighthouse flare is visible. Scenery is Elbe mouth near Brunsbüttel, Gap`s Ecomod activated. ![]() |
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#7 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry for the late replies guys
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![]() Prior to their advent, general cargo ships and bulk carriers were used instead. The latter category was not very common though as it was mostly limited to coastal traffic. ![]() Quote:
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