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#16 |
Navy Seal
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Nice discussion going on here guys:
![]() @ oskar123 Low poly count is not (always) a big issue; some models that have been released for SHIII and SHIV are even more detailed/accurate than SH5 ones, but there are several other limits inherent to the dat format or to the way old models are built. In confirmation of Seaowl's remark, here are some of the main minus points of the units imported directly from older SH games:
Those are all the issues that I can think of, but I go by memory and I might have missed something or listed an inconvenience that has been worked-around in the meanwhile. Anyway, given these limits, when importing new ships, aircraft or submarines it would be difficult to obtain a qualitative level comparable to that of stock units if we only rely on the dat format and, with the tools we have currently available, converting whichever unit/model of some complexity to the gr2 format would be a slow and tourtuous process, though not impossible in theory. That said, several dat ships have been imported in game, and though not perfect, they look and perform acceptably good in most situations. If we always aimed at perfection and waited for someone else to clear the path for us, the history of subsim modding would be probably stuck to the first Silent Hunter, so don't be afraid to be arrogant; be curious instead and follow Seaowl's or Jeff-Groves's advise: you will learn something new, and if you get stuck you can always ask here ![]() Last edited by gap; 01-04-19 at 08:49 PM. |
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#17 |
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@jeff
I've been reading basically non-stop on this forum the last few days and grown wiser between every post. From what I've understood so far, the only way to make ships with proper shaders and water transparancy is through the GR2 format, which is copyright locked. So, what you've done is buy user rights. Have I understood it correctly? I'd love to help, be aware though that I'm a total newbie so I'll have to learn basically from scratch. I've done some modding as stated before but never worked with Silent Hunter before. I've found very little info on the progress you've made. Is the exporter usable in it's current state? What needs to be done? And where is the rebel base? Regards, Oskar
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#18 |
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@ Jeff
No need to say sorry mate. I am glad that you found your old files! ![]() I have received your e-amails but as I had anticipated I was busy with family in the last couple of days and I had no time to give you feed-back. No doubt, I will do that tomorrow. ![]() @ Seaowl I definitely agree with you about the beauty of the ships by the modders you have mentioned, and I hope too to see them in SH5 too! Talking about lighthouses, I have gained some experience with them while helping Kendras with his own Lighthouse mod for SHIII, and I have several lighthouse and daymark models ready or semi-ready too. In my opinion the best way to set up lighthouses in game, is as land units. Doing that not only bypasses the problem of too short model fading ranges (that I am also facing with my EcoMod), but it enables us to customize each model via eqp/cfg files, and it makes possible for models to appear/disappear or to be darkened based on game date. ![]() Lighthouse and other beacons, as well as more historically correct ports, channels, etc. might be another feature of the EcoMod if you guys like the idea ![]() |
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#19 |
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@gap
Thanks! That was exactly the kind of overview I was looking for.
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#20 |
GLOBAL MODDING TERRORIST
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The over view is not exactly correct.
![]() "Unlike SH5, SHIII and SHIV ships have no internal parts modeled." Wrong. SH4 Units have internal damages 3D models. You can see from TDW's thread that it is working in a minor way in SH5. Now take in to account that gap and I may have forgotten more then most people know! |
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#21 | ||
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#22 |
GLOBAL MODDING TERRORIST
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LOL!! You didn't check the show hidden objects thing Mate!
![]() That Unit has internal damages 3D object! One thing not implemented in the SH3 to SH4 converter was the ability to take the damages from any ship and import to a converted ship. Speaking of that converter? It's a great start for doing SH3 ships to SH5! No more hand editing! |
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#23 |
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I actually knew that already ^^
I've spent a lot of time playing around with SH4 Either way, what is 010? Teach me!
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#24 | |||
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#25 | |
GLOBAL MODDING TERRORIST
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then do a view and have it show only solo mode. You'll get a pop up. ![]() |
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#26 | |
GLOBAL MODDING TERRORIST
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Years of time wasted having fun is about to explode! |
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#27 | |
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![]() Tell me something about the SHIII to SHIV model converter, please. Where can we get it from? ![]() |
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#28 |
GLOBAL MODDING TERRORIST
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Look in the SH4 mod shop.
You MIGHT find it. ![]() http://www.subsim.com/radioroom/showthread.php?t=239270 |
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#29 | |
Navy Seal
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#30 |
GLOBAL MODDING TERRORIST
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That was what was to be used for GWX 4 back in the day.
There was no S3D and many Units to convert. |
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