![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 981
Downloads: 256
Uploads: 0
|
![]() Quote:
So - do you get dinged if you sink a "neutral" that acts evasive? Any way of knowing other than exposing your u-boat and then going after them when they start evading? I assume this is intended to mimic the idea of prize rules where you have to stop a ship and then decide either to sink or let go? I'm guessing the easiest way is to see if your stealth meter starts changing color... |
|
![]() |
![]() |
![]() |
#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Chance take I guess. The hit you get can be changed, if memory serves me it's in the basic cfg |
|
![]() |
![]() |
![]() |
#3 | |
GLOBAL MODDING TERRORIST
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 981
Downloads: 256
Uploads: 0
|
![]() Quote:
For example - a ship may be flying a Netherlands flag in Nov '39 (with MFM skin packs for Sep and Nov 39 installed) but will evade as if it were at war rather than a neutral. |
|
![]() |
![]() |
![]() |
#5 |
GLOBAL MODDING TERRORIST
|
![]()
As would any ship when an attack upon it was possible.
You are responsible for identifying the unit you fire upon no matter what it's actions may or may not be. Some sources state over 2,000 Neutral ships sunk during the Battle of the Atlantic. Reasons could be sailing in a Convoy or suspicious movements. You can edit files so you get no bad results. It's your Game so do what you want with it. |
![]() |
![]() |
![]() |
#6 | |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
|
![]() Quote:
Neutral boats in armed convoys are regular target... (but i don't know how game count renown for this ships, as if you hit neutral, or as if you hit enemy) |
|
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 981
Downloads: 256
Uploads: 0
|
![]() Quote:
You can always edit the renown penalty down to zero (I think the default is either -10 or -1) for attacking neutrals. I'm not talking about neutrals in a convoy. I'm talking about single merchants. Another example (just from my gameplay last night): Came across a Petrophalt class ship in AM84 (I cheat a little bit by using the external view to get close enough to see she is sailing with the flag of the Netherlands painted across the side of the hull). Assumption: she's neutral since it is still December of '39. As I get closer, I see the the stealthmeter change from green to green-yellow, then to yellow, orange, red and then she starts zig-zagging. What to do? I can let her go as she is marked as a neutral, but she is acting as if she were not. Or, I can get closer and fire a shot across the bow, simulate stopping her, and then decide to let her go or sink her... Likewise, later I come across a coastal merchant painted with the flag of Panama. We pass each other about 3000 m apart without her zigzagging or the stealthmeter changing colors. I'm wondering if this is due to how ships are coded in the GWX campaign despite how they are skinned by the MFM skin packs. |
|
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
From the German perspective:
In short: if she looks as an enemy, she is an enemy; if she behaves as an enemy, she is an enemy; in case of doubt... she is an enemy. If she is an enemy, you shouldn't get any penalty from her sinking. At least this is my personal interpretation of German prize rules, but having read many accounts of ship sinkings caused by U-boats, it should't be too far from reality ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|