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Old 12-23-18, 04:18 PM   #1
Muckenberg
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Hello
Unfortunately, I have a submarine at a single mission in the Kiel Canal outside the water. The submarine is immediately destroyed and I can not look at that splendor.
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Old 12-23-18, 06:19 PM   #2
gap
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Originally Posted by Muckenberg View Post
Hello
Unfortunately, I have a submarine at a single mission in the Kiel Canal outside the water. The submarine is immediately destroyed and I can not look at that splendor.
Really? With TWoS installed?

Okay, found what is the problem; it has been a long time since I last ran the game with OHII/TWoS installed. I normally run the game with a basic mod loadout, for ease of testing. Apparently among the many features that TWoS inherited from OHII, there is a more realistic Kiel Canal layout, with gates at the entrance, and the Brunsbuttel port moved a bit to the east. That's why in the current testing mission, the U-boat lays on land for TWoS users.

Tomorro I will post an update that will fix the problem. Thank you for reporting it Muckenberg!

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Last edited by gap; 12-23-18 at 06:52 PM.
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Old 12-24-18, 06:02 AM   #3
gap
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I have uploaded un updated version of EcoMod which fixes the Brunsbuttel testing missions for OHII/TWoS users. Other features are unchanged. As usual, find the download link at post #1.

Sorry for the inconvenience and a big thanks to Muckenberg for reporting it
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Old 12-24-18, 08:10 AM   #4
Seaowl
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WOW. What for a nice Christmas present. Thank you so much, Gap.
Started a single mission and chugged to Heligoland. All is working nicely so far. Landscape is beautiful.
And because this is my first post on Subsim: Ahoy to all Captains and merry christmas to everyone of course...
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Old 12-24-18, 08:14 AM   #5
gap
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WOW. What for a nice Christmas present. Thank you so much, Gap.
Started a single mission and chugged to Heligoland. All is working nicely so far. Landscape is beautiful.
And because this is my first post on Subsim: Ahoy to all Captains and merry christmas to everyone of course...
Heligoland will be the next area to be customized, with no trees and a different rock texture used.

Welcome to susbims and merry Xmas to you too Seaowl. It is nice having gentlemen like you aboard
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Old 12-24-18, 11:30 AM   #6
Muckenberg
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Hello
Downloaded, installed and I have to say that now everything is all right.
If I understand correctly, are you going to fix all the shores in the game? So is it premature to install your mod on an ongoing campaign and the best will wait for the final version? When are you going to the French coast?
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Old 12-24-18, 01:32 PM   #7
gap
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Quote:
Originally Posted by Muckenberg View Post
Hello
Downloaded, installed and I have to say that now everything is all right.


Quote:
Originally Posted by Muckenberg View Post
If I understand correctly, are you going to fix all the shores in the game?
If for 'fixing', you mean assigning to coastal areas proper vegetation and plausible landscape colors, then the answer is yes, I plan to modify more or less all the coasts, with higher priority to Europe and North Africa and the Atlantic Coast of North and Central America, but it will be a long process, and not all the areas will benefit from the same level of detail.

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So is it premature to install your mod on an ongoing campaign and the best will wait for the final version?
Well, I hope someone to test my mod in campaign and tell me if it requires a campaign restart or being enabled while in bunker. Hopefully not, but I am not sure about this point. Maybe Vecko can say it better...

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When are you going to the French coast?
My recent update already covers the North and West coasts of France, but I plan to diversify them with one of the next releases
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Old 12-29-18, 02:51 PM   #8
Jeff-Groves
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Really glad you and Mihai hooked up!
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Old 12-29-18, 04:48 PM   #9
gap
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Really glad you and Mihai hooked up!
What do you know about LOD distances in the GR2 format?
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