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#676 |
Ocean Warrior
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The Sim treats attack against surface ships differently than submarines, missiles, or aircraft, in the sense that it automatically deploys more than one weapon against the target using the ATTACKBEST command, usually more than enough. I'll have to look into this farther, but I have encountered the hardcap even when using the FIREBEST command.
BTW, the changes in the new version of the CIWSAttack doctrine allow a single AB DDG to survive against two Oscars until the DDG ran out of missiles, in the middle of the fourth coordinated salvo of eight missiles. ![]() I'd say that's a pretty good improvement. ![]() Cheers, David PS When I post the torpedo test version, it the new ciwsattack doctrine will be included.
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#677 | |
Silent Hunter
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#678 | |
Captain
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I hate the fact that AttackBest and firebest logic has been hidden the way it has...
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![]() Wonder what people will think of this as representative of reality or not... I'm inclined to accept it as reasonable (obviously since I brought it up) only do to the fact that why would a Aegis ship even take a chance and hold back missile launches when lives are at stake. If the ship defenses fail because the missile salvos were restricted then there really wasn't a point to hold back the quantity of missiles in the first place right...there won't be a next time to use the ammo saved. ... sounds reasonable to me. Some might not like it, because ASCM are now even *less* effective against Aegis than they already were... which some may like and some may not... but the behavior sounds reasonable, so if any quams are made then perhaps future tweaks to AEGIS performance will be made to the weapon accuracy of the SM2 itself as the ship behavior will already be a reasonable representation... ... all of course IMHO |
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#679 |
Silent Hunter
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Why be H about it?
The AEGIS is the counter-unit to the ASM. If it wasn't effective at doing its job, any the outcome of any mission involving missile shooters would be pre-determined.
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#680 | |||
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On a completely unrelated note (as always)... here's more of Deathblows ever persistent, continuously annoying, yet completely unsolicited, interjections of opinion...
![]() Some interesting quotes from the May issue of Seapower magazine regarding UUV development. http://www.navyleague.org/sea_power/may06-14.php Quote:
Quote:
And even then the above statements proport that intelligence, survelance and recon are the first development goals, anti-mine the 2nd development goal, and *then* after than Anti-submarine warfare. Quote:
... then again whose to say the Russians don't have them... :hmm: |
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#681 |
Captain
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Not to shift discussion away from the AEGIS systemps of course...
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#682 |
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Topic: MAD sensor.
Suggestion: Limited the minimum depth detectable to the MAD. Its my understanding that deep depths mask the magnetic anomaly detected by MAD sesnors; that is to say, a deep submarines magnetic signiture will be shielded from the surface whenever it is deep enough, thereby hiding it from MADs above. My suggestion? Lets put a shallow depth limit to the MAD to simulate this behavior. 600 or 800 ft should do it, so that a sub in the deep can hit 1000 ft in order to hide from the P3 overhead ![]() |
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#683 | |
Ocean Warrior
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#684 | |
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So it has, assuming the DB values are in feet (I hate the way the DB switches between metric and nonmetric values randomly).
Here's also something that's interesting... http://www.globalsecurity.org/milita...craft/asw3.htm Quote:
... can you tell I hate ASW aircraft? |
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#685 | |
Sonar Guy
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#686 |
Ocean Warrior
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And database and NSE altitudes in meters...
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#687 | |
Helmsman
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Last I checked, at least, the depth capability of the Orion MAD was still untouched from stock.release;
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#688 | |
Ocean Warrior
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![]() ![]() So now you know what my hobby-life is like. ![]() The P-3 Mad is set not to detect contacts under 1000ft in LWAMI.
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LW ![]() ![]() Last edited by LuftWolf; 06-07-06 at 08:55 AM. |
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#689 |
Ocean Warrior
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Very interesting reading here, guys. I have one minor question regarding LWAMI. Which files within LWAMI are the ones responsible for making the AI 'meaner'? Database or Doctrine files?
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#690 |
Ocean Warrior
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The way DW works, the Database and Doctrine files are integrally related. They go together as a "set".
So it is really both files working together that makes the game what it is. ![]()
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