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Old 12-12-18, 10:29 AM   #1
Dirk Gently
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You're right about the side rolling and it's taken care of in the 1.1 release which will be released asap. I've just had some crash issues that needed sorting out and I've got a ton of work before Xmas-holidays (I am a teacher, so grading tests and setting marks takes up most of my time at the moment).

Using "the correct" gravity point according to the VII manual was not a fantastic idea for storms because the way water works in the game. I need to find a middle ground between reality and what works best in game in all weather conditions. What works best in smooth water sadly doesn't work well in the worst storms and if you use a different environment mod than I do, which changes wave length and height, the results will also differ slightly.

I still think it will be possible to create a general version that works quite well on all environment mods.
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Old 12-12-18, 10:42 AM   #2
JeromeHeretic
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Don't be sad about it, your results are much better as any from my experiments. And with so short time... i'm sure you'l find some good compromise settings.
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Old 12-12-18, 12:11 PM   #3
Dirk Gently
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Try this preview which includes Type VII (B and C) tweaks only.

Slightly increased up and down movement and fixed the side-rolling issue. The uboats doesn't ride as realistically and stable in smooth waters as the 1.0 did, but they behave much more realistic in storms. As far as I could test, the involuntary 10m dives are still fixed with these settings. So let's call this a compromise tweak!

DOWNLOAD 1.1 Preview (Type VII)


I honestly don't have time to test all the other subs at the moment. Sorry!

PS. I do believe that type VII were the only sub suffering from the vastly increased side-rolling. So it's entirely possible that just overwriting version 1.0 with the Type VII-fix will equal (more or less) the final build.
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Old 12-12-18, 01:04 PM   #4
JeromeHeretic
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I don't need other boats as type VII, im riding only this type. (Just sometimes when i start at the war begining i choose flotila with type II, i like them too, but there's not too much improvements as for type VII, so that few missions from start of war is enough...)
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Old 12-12-18, 02:40 PM   #5
Dirk Gently
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Yeah, me too. I sometimes start with Type II because I like the boats and to get a few short runs early on. Then I stick with VIIB or C for the remainder of the career. I don't really fool much around with Conning Towers, so I sometimes just stick with VIIB.
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Old 12-12-18, 07:53 PM   #6
JeromeHeretic
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We be of one blood ye and I, "Atlantic canoe" is the best. :-)
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Old 12-12-18, 09:41 PM   #7
JeromeHeretic
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This version looks much better.
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Old 12-13-18, 04:15 PM   #8
Dirk Gently
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Quote:
Originally Posted by JeromeHeretic View Post
We be of one blood ye and I, "Atlantic canoe" is the best. :-)
I actually can't play Silent Hunter without "Ship Camera" pointed at my Submarine during travel. It's almost as fun to watch the boat catch the waves as it is to encounter a contact. Particularly so with the tweaks I've come up with, which is the reason I obsessed about the surface behavior in the first place. I don't really dislike any of the subs, I just happen to love Type VII. After installing the German Uboat Compilation (and the type VII addon) I completely forgot all about SH5.
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Old 03-11-20, 09:10 PM   #9
complutum
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Quote:
Originally Posted by Dirk Gently View Post
Try this preview which includes Type VII (B and C) tweaks only.

Slightly increased up and down movement and fixed the side-rolling issue. The uboats doesn't ride as realistically and stable in smooth waters as the 1.0 did, but they behave much more realistic in storms. As far as I could test, the involuntary 10m dives are still fixed with these settings. So let's call this a compromise tweak!

DOWNLOAD 1.1 Preview (Type VII)


I honestly don't have time to test all the other subs at the moment. Sorry!

PS. I do believe that type VII were the only sub suffering from the vastly increased side-rolling. So it's entirely possible that just overwriting version 1.0 with the Type VII-fix will equal (more or less) the final build.
Yesterday i used this versión and on Surface all goes quite well, not having the sub coming almost all the time to 10 meters Deep, till here nice.
But i have encountered a very big problema, my sub was not able to dive, used crash dive command, marking different deeps in the Deep meter or using the dive key, none of those has any effect, the sub remains surfaced.

Using SH3 with GWX gold, and a Little list of mods, but none of them conflicto with this one.

sub tipe was VIIB.

Any ideas?

while waiting your reply i will try the versión 1.0 and see
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Old 03-11-20, 10:35 PM   #10
Aktungbby
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Default Welcome back!

complutum! after a three year silent running!
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Old 03-30-20, 05:44 PM   #11
complutum
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Now i am using v1.0 and my Uboot goes underwater nice, perhaps a Little slower tan without this mod activated.

Also have seen nice riding over waves with heavy wind.

So till now all goes really nice.
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Old 03-30-20, 05:46 PM   #12
complutum
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Just to show, here ist my current mods soup where you can see where i put this one

01_GWX_16Km_Atmosphere
02_GWX_Enhanced_Damage_Effects
03_GWX_Merged_Campaign
04_FM_New_Interior _V2.1D
05_CCoM_8.xBug_Heck_Torpedoraum
06_CCoM_Helle_Torpedos
07_Conus_Historically_Accurate_Uboat_Emblems
08_German_Voices_Speed_Dial_Fix_1.0
09_Improved_Wave_Textures
10_KB´s_Diesel_Sound_Mod
11_Lighthouse_V2
12_Real_ASW_Mod_V3_Beta4
13_Rubini´s_Chief_Helsman_Stress_Behaviour_Fix
14_Rubini´s_Underwater_Dust&Plancton_V1
15_GWX_Torpedo_Alarm_Mod
16_WB´s_Decks_Awash&Fuel_Economy
17_Z_Seafloor_SF_V3_Final
18_Uboat_Surface_Riding_Tweak_1.0
19_Torpedo_Trail_and_Wake_Fix
20_Torpedo_Tubes_Fire_Final_GW
21_Crew_on_Deck&Flag&Antenna
22_GWX3_Wilhemshaven_St.Naz_Schluese_and_Xtra_Ship s_V6
23_New_Lorient_V1_GWX3_Merged_Campaign&Wilhemshave n_V6
24_Supplement_to_V16B1
25_O2_Gauges_V2
26_SHIII_Internal_Life_Mod_V1.2
27_Air_Torpedo_Mod_V1.2
28_Sept39_Aug40_Radio_Mod
29_TDW_Ship_Plane_Fire_Damage_V1.4
30_RBS1_SH4_Effects_GWX_21_204f
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