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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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Indeed. I just wish that time compression could be stopped when a friendly or neutral unit was spotted, like in SH3. Takes some of the fun out of identification. To the best of my knowledge a fix has never been found.
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