![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
Tried it and it didnt work at least the first time i loaded in , No worries tho , i have played with text files before and they didnt take the first load in but later on they did , IDK why . I think im in the right folder . Anyways , Jeff your time is far too important for such a minor issue as this . Your supposed to be designing a japanese sub with bomber airplanes for the new japanese campaign . JK , but for real thank you i wouldnt bother you with such a thing , thank you for the heads up on which folder to look in .I iwll dig around some more and see what happens . |
|
![]() |
![]() |
![]() |
#2 |
GLOBAL MODDING TERRORIST
|
![]()
waypoint_info.txt
Terrain\Locations folder. Line 37: BK_G_work_06 offset 0 0 0 actions BK_G_WORK_06_IDLE01 end_actions try deleting that also. It's no trouble for me to look and think about stuff like this. ![]() I had planned to change some things like that after I did the Open Bunker but lost the files. Again. Last edited by Jeff-Groves; 11-29-18 at 08:44 PM. |
![]() |
![]() |
![]() |
#3 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
This is just one of those things that has always made me wonder what were they thinking ? When they already had the welder . If someone were to place him and the welding machine someplace where you could see it but couldn't get close to inspect really closely , and place a light source that would glow and stop , glow and stop , illuminating the surrounding area . Instant welder at work. In any case Thank you very much for taking the time , the real thing is you have educated me a little bit and for that i am grateful . |
|
![]() |
![]() |
![]() |
#4 |
GLOBAL MODDING TERRORIST
|
![]()
Here's the thing to think about.....
How many other animations can you change now? Understanding those files you could add or delete animations to suit your wants. For lower end systems with in Bunker problems? Remove animations. Higher end systems? Those marching Guards would be cool in other areas. It's your Game. Do what you want. Now if I could get the Open Bunker file I did I'd fix a lot more. |
![]() |
![]() |
![]() |
#5 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
TY Jeff . |
|
![]() |
![]() |
![]() |
#6 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 352
Uploads: 0
|
![]() Quote:
I will look into them a bit further but without some sort of system , some key to address what each listing is actually i dont know who from who without actually deleting a file and loading the game to see who is missing now . I guess what im asking is do you have any suggested reading because i have way to many questions for anyone to be able to actually answer them all . Edit , ok , i take it the bk prefix signifies that its a bunker character , is the number at the end of the entry location information ? Last edited by scissors; 12-02-18 at 08:06 PM. |
|
![]() |
![]() |
![]() |
#7 |
GLOBAL MODDING TERRORIST
|
![]()
Using Granny viewer?
I load the CharacterBodyParts.GR2 Then I load the animations in the animations folder 1 at a time and watch what they are doing. That's how I found the Mad Hammerer. Then it was just check a few files here and there. ![]() If I wanted to see what the numbers do? I'd just change them some and run the Game. Trial and error is how many of us figure things out. ![]() |
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
@ Jeff
OT here, but since we are talk about inspecting files, do you happen to know what is this SH5 Vegetation Export Settings.ges found in the data\Terrain\Textures_and_Vegetation? The file extension doesn't tell anything to me, and after opening the file in an hex editor I must admit that I am totally clueless ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|