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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
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this will all be just another Wargamming F up.........trying to balance this game out and getting rid of this camping epidemic will prove to be out of reach for the minds at wargaming.
![]() I founded the clan called Canuk on WoWS's. oh and to Iceman, look us up please and apply if you wish.............and others. |
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#2 | |
Fleet Admiral
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I found the steam punk subs to be complete bullocks. It was fantasy so you could get away with submarines going way faster than they would but if they try to do this in the regular game the best they could hope for is everyone with a Walter submarine. Nothing else is going to go fast enough to be effective. The fact that they were only giving you 1 - 2 minutes under water before you ran out of air was just laughable.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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The OCEAN map is the only good one they have. I get it how ever. It is supposed to be fast paced shooter game. Most matches never go the whole 20 minute limit. Kind of defeats the purpose of having a submarine however. I can remember having multiplayer matches in 688 that went for hours hunting someone down. I like that idea better. I imagine they will then be forced to do something with the ash can eye candy on the back of the DD's to make up for the submarines? I still haven't found anything that beats Silent Hunter.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#5 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
Posts: 1,253
Downloads: 5
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https://forum.worldofwarships.com/to...please/?page=2
It is still being mulled over the coals it seems...a lot of people don't think it would work but I remember Iron Wolves and Enigma were very cool....maybe the issue is the game was not built around subs to begin with. I hope they induce them into regular play so maybe I will see some of you all more often. The people in the forum over there really could use input from true submariners like you guys here I am not sure why so much resistance to them. |
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#6 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
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Input from "true submariners" has nothing to do with it. Similarly, apart from how the ships themselves actually look, WoWS has almost nothing to do with realism.
WoWS is primarily a fast paced surface action arcade shooter, with carriers shoehorned in for some reason... WG still(!) has difficulty balancing carriers, and the rework hasn't been entirely successful. Introducing subs will only muddy the waters further, if you'll excuse the phrase. To make subs work in WoWS they would have to be buffed to ridiculous extremes, turning them into something they are not. Besides, there are already stealthy torpedo launching boats in the game. Using subs only for specific scenarios could work. Certainly not in PvP, however. Totally out of place. |
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#7 |
Fleet Admiral
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So each ship seems to have it's own gimmick. I wonder how they'd do this with subs? I played a little bit of the subs for the Halloween test and didn't really enjoy them. I'd love to be a fly on the wall for their dev meetings for them.
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#8 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
Posts: 1,253
Downloads: 5
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"Posted 2 hours ago (edited)
ST, submarines. Back in 2018 many of you have participated in the operation called 'Terror of the Deep'. This event allowed everyone to try a new class in our game — submarines. By the end of the event, it became clear that our players are highly interested in submarines and we should be engaged in full development. And now, we are happy to announce that the first stages of closed testing will begin shortly, where the new gameplay of submarines will be tested. The American and German submarines will be the pioneers of the new class. After the SuperTest submarines will be available for players to try on a special server, before being added to the main game client. Once introduced, the new class will initially be available in a special separate battle type only and this final configuration stage will last for several months. This will allow us to make additional changes to the new class under the conditions of the live server. We will be sharing more details with you shortly. Follow our official game channels for more news!" If any of you guys want to hook up in World of Warships my ingame name there is C_D clan 187 on the North American server....form up sub division! ![]() |
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warships, world |
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