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Old 09-25-18, 08:00 AM   #1
CapnScurvy
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Let's be clear.....

There's a HUGE difference between FOTRS (Fall of the Rising Sun) and Fotrs "Ultimate". Suitednate, you've asked about FOTRS, so I'm assuming that's exactly the mod you're referring to.

Actually there's little comparison between the two. FOTRS was the basic model for "Ultimate", but it's been left well behind in shear number of ship models; how they look and perform; and general game play. FOTRS needed more than just a cosmetic "face lift", and the overhaul is what's in "Ultimate".

I can't speak for FOTRS...….but I will for "Ultimate". It should perform much better than FOTRS. If not, there's an "active team" that's working on it to make it better, where few other mods can say they can do the same.
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Old 10-28-18, 06:46 AM   #2
nik112
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Default about gameplay options

Hi guys
I have installed fotrs v 1.2 and always before load a save go to options and untick ex dud torps, sensors, O2 etc. After loading the game and during mission i got dud torps and problem with O2, CO2 and when am on surfice

no one of the crew its on the bridge and they sleeping


Any ideas?


Mod list
FalloftherisingSun_V1.2_SH4V1.5=1
AIZuikaku=2
Super Guns v1.0=3
Torpedo Graphics for TMO+RFB=4
Webster's Improved US Torpedo v3=5
DD skin corection=6
Webster's Better Air Patrols=7
Webster's Upgraded Deck Gun v2=8
Webster's Better Sub Marker=9


cheers


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Old 10-28-18, 08:42 AM   #3
propbeanie
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I have no clue as to the compatibility of your mod list, but generally speaking to your symptoms, the O2 not restoring and / or CO2 build-up and other strange nigglies come from "shelling out" to the Windows desktop, generally <Alt><Tab>, but <Ctrl><Tab> and the Windows key will all do similar. The SH series of games are from the single-threaded WinXP days (and previous), and 'expect' exclusive use of the computer. When you "shell out", the game loses its place and starts writing and using bad data. To fix that, Save the game, exit the game to Windows, take a deep breath, exhale slowly (that's what my doctor tells me... ), re-open the game, and then Load your last Save. Another thing to keep in mind about Saves is that the game doesn't like 'mixed' Saves, where if you were playing the game with a certain list of mods, you Save & exit, then change the mod list by activating more, or deactivating some, and now the game is different. The Save may run, but it is basically corrupt, as far as the new game set-up is concerned, and will cause issues as you describe above also...
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Old 12-23-18, 06:22 PM   #4
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
I have no clue as to the compatibility of your mod list, but generally speaking to your symptoms, the O2 not restoring and / or CO2 build-up and other strange nigglies come from "shelling out" to the Windows desktop, generally <Alt><Tab>, but <Ctrl><Tab> and the Windows key will all do similar. The SH series of games are from the single-threaded WinXP days (and previous), and 'expect' exclusive use of the computer. When you "shell out", the game loses its place and starts writing and using bad data. To fix that, Save the game, exit the game to Windows, take a deep breath, exhale slowly (that's what my doctor tells me... ), re-open the game, and then Load your last Save. Another thing to keep in mind about Saves is that the game doesn't like 'mixed' Saves, where if you were playing the game with a certain list of mods, you Save & exit, then change the mod list by activating more, or deactivating some, and now the game is different. The Save may run, but it is basically corrupt, as far as the new game set-up is concerned, and will cause issues as you describe above also...
do what the bean-man says.
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Old 12-23-18, 09:24 PM   #5
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I missed it then mark, but one of nik's questions was about changing the dud torpedoes and then going out and having duds... same thing as merc with the Options menu, and the Captain's Office radio being two settings menus...

As for the scope being seen in v0.71, CapnScurvy has done more work and twenty-three times as much testing as modding, trying to get visuals to function as desired. Ain't happening. They've been tweaked, so they shouldn't "see" you as easily in v0.71 (at night, from 5200 ft at PD), but you deff don't wanna leave the scope up at all, else you'll get a torp shot at ya also, and as cdrsubron7 mentions, them waves expose quite a bit of shear sometimes...
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