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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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They finally caved in huh? Gaijin was mulling over it for WT too, but god knows whats happened to naval forces in that game.
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#2 |
Fleet Admiral
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Curious how they will model the ocean floor (if they do), in regards to the plethora of islands this game has. If anything, if this breaks up those radar spamming, island humping campers....I mean cruisers that camp behind islands (in the upper tier games), it will be a welcome change.
Oh to be a game tester for this and have some real input on what happens. I do shudder at what they will have for upper tier subs?
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#3 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
Posts: 1,253
Downloads: 5
Uploads: 0
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They did finally cave in and hope it leads to all the different classes...so I expect to see more of you in the WoW forums as well as here.
![]() Actually I know they could use input/guidance, and real life experience that is found here in great supply and support from the submarine community such as Subsim. |
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#4 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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this will all be just another Wargamming F up.........trying to balance this game out and getting rid of this camping epidemic will prove to be out of reach for the minds at wargaming.
![]() I founded the clan called Canuk on WoWS's. oh and to Iceman, look us up please and apply if you wish.............and others. |
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#5 | |
Fleet Admiral
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I found the steam punk subs to be complete bullocks. It was fantasy so you could get away with submarines going way faster than they would but if they try to do this in the regular game the best they could hope for is everyone with a Walter submarine. Nothing else is going to go fast enough to be effective. The fact that they were only giving you 1 - 2 minutes under water before you ran out of air was just laughable.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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The OCEAN map is the only good one they have. I get it how ever. It is supposed to be fast paced shooter game. Most matches never go the whole 20 minute limit. Kind of defeats the purpose of having a submarine however. I can remember having multiplayer matches in 688 that went for hours hunting someone down. I like that idea better. I imagine they will then be forced to do something with the ash can eye candy on the back of the DD's to make up for the submarines? I still haven't found anything that beats Silent Hunter.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#8 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Mesa AZ, Arizona, USA
Posts: 1,253
Downloads: 5
Uploads: 0
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https://forum.worldofwarships.com/to...please/?page=2
It is still being mulled over the coals it seems...a lot of people don't think it would work but I remember Iron Wolves and Enigma were very cool....maybe the issue is the game was not built around subs to begin with. I hope they induce them into regular play so maybe I will see some of you all more often. The people in the forum over there really could use input from true submariners like you guys here I am not sure why so much resistance to them. |
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warships, world |
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